Fine by me! As long as you don't end up doing far too much at the same time.
Don't want you to get burned out.
Don't want you to get burned out.
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But I'm fresh! Lol I've had a 3 year hiatus. I'm ready to do some work.Fine by me! As long as you don't end up doing far too much at the same time.
Don't want you to get burned out.
By all means, don't let me stop you!But I'm fresh! Lol I've had a 3 year hiatus. I'm ready to do some work.
... who turned out to be more trouble than I expected at first.Now working on pirate Elizabeth Swann...
Look them up in initModels.c; you'll see they have some additional lines to use a different animation file.In particular, how were the combat moves added to the animation?
I tried, but I dont think I can find her there?start a Free-Play game and look for a female character, probably named or specific.
That much I'd figured. But, as I said, originally the animation didn't work as the characters wouldn't fall over when they died. So that animation file must have been corrected. I can import characters from AoP:CT along with their animation files, but they run into the same problem - they can walk around but they won't fall over. Or, for that matter, draw weapons. The models in question are civilians and may not have had the animations to draw weapons, fight or die in AoP:CT.Look them up in initModels.c; you'll see they have some additional lines to use a different animation file.
This is the one, its not as good as I wanted it to be. Can make some others if its wanted.Excellent! Now you have Elizabeth Swann's outfit, hire an officer, preferably female, and have her use it. You can then get set up for a screenshot by pressing Tab to get to first person view and F9 to hide the on-screen information - we don't want the screenshot messed up by Elizabeth's portrait being in the wrong slot.
Cut her out in photoshop and light her up?The first isn't as nicely lit as @ANSEL's second picture, but it couldn't be helped because I wanted the ship in the background.