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Solved Crash when loading going to sea

DeathMageKorpis

Landlubber
I realize that this already has a post I was hoping that post would help to solve it. It did not, the only thing I got was that it may be the video card. Bad news for me because I was also hoping that the Build Mod would fix this but I have no way of knowing as of yet because the RunMe.bat does not do anything when I run it, it just increases my CPU usage to 100% and does not show up in processes (Linux's equivalent to task manager). I am running linux mint 14 not windows. Aside from that I want to know why the runme.bat is not working and also if it is indeed my video card at fault because the game runs fine no drop in frame rates or anything I would usually see if I was trying to run a game that my video card could not handle. Apart from the crash when I am at the loading screen when going to sea and a few strange character bugs where they look like they have holes in them the game seems perfectly responsive.

I read the parts about not putting the Mod in the programs folder well I didnt but I did install the base game there because I installed the game before I heard of this mod. Not sure if that has anything to do with it but again the game is working other than the crashes but I cant seem to get the RunMe.bat to work Ive retried it several times after having to reboot my computer each time because as I said it doesnt show up in the "task manager". HELP ME, I HAVE NO CLUE HOW TO JUST ENJOY THE GAME I USED TO PLAY ON XBOX WITHOUT IT CRAHING AT VERY KEY POINTS OF THE GAME.
 
PotC on Linux? Well, that's interesting. Can't remember anyone else doing that before.

Aren't BAT files Windows-specific ones? Not sure if that would work under Linux.
You could try the Beta 3 test version; that doesn't use BAT files: http://www.piratesahoy.net/threads/build-14-beta-3-progress.20686/

Also, be sure to enable error logging as per our FAQ: http://www.piratesahoy.net/threads/frequently-asked-questions.14915/
That might give us a clue on what is wrong.

It wasn't difficult to make happen, actually easier than most games I've tried on Linux.
Ah, well technically so are .exe files but it has a windows program loader but it may be for just .exe files. So that is most likely why it wont work I will try the beta 3
Will enable, I haven't gotten any error messages but I suppose that doesn't mean there aren't any. Thanks for the suggestions.
 
WHAT?!!!! now my game wont even start
 

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Code:
COMPILE ERROR - file: seadogs.c; line: 1
can't load file: BuildSettings.h
Whatever is going on with the installation for people? WHY is that file not there? It IS in the installer, dammit. :modding
 
Code:
COMPILE ERROR - file: seadogs.c; line: 1
can't load file: BuildSettings.h
Whatever is going on with the installation for people? WHY is that file not there? It IS in the installer, dammit. :modding

Hmm I don't know can you possibly attach a fresh file here so I can put it into the required folder and see if that helps?
 
Not sure if this is anything but I clicked the file in programs seadogs.c and it says #include BuildSettings.h and then says this was renamed NK.c file maybe its having difficulties running the program under a new name Im not sure though
 
That note is positively ancient. Hasn't been true for many, many years.
Completely forgot it was even there. Just to prevent confusion, I'll remove it from future updates.

I uploaded ALL Beta 3 code files here: http://piratesahoy.net/build/temp/potc_beta3_code.zip
Try to extract that on top of your game installation.

I sincerely hope there isn't anything else missing too. But you'll find out soon enough, I suppose. :facepalm
 
Alright at least now we are getting somewhere It seems as though the game works fine... unless I use the mouse to click on anything at which point it back out of the game no message or anything just backs out, didnt get an error.log this time but I did get some interesting feed back from system.log
 

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Just finished doing everything same problem the game works until I click the mouse. I actaully played it for a while before quiting the game manually (it just exits when I click rendering the mouse right and left button useless) and I got the following .logs
 

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Last edited:
That mouse-clicking problem is bizarre. Could that be Linux-related?
Never heard of that one before and the log files don't show anything interesting either.
 
Yeah I have no clue I mean if it was Linux I'd think that clicking the mouse on the base game woould have the same result but no the only problem with the bas game I encountered was freeze at sea
 
True; if it were Linus, the stock game should have crashed too.
So NO mouse click works at all? How about if you click on something that isn't even a button? Does it crash then too?
The would suggest the actual clicking is a problem. Perhaps the mod-added and non-functional double-click code causes the crash?
Pirate_KK made a fix recently to remove it, but I haven't added that to the update yet because it causes error messages when used on a savegame.
I could post some changed files soon that have this deleted altogether so that you could test that hypothesis.
 
Extract attached to your main game folder. That will get rid of the double-click functionality and might make the mouse-clicking more stable.
Not sure if this will solve the problem, but it can't hurt to try. :doff
 

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