• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Crash at New Game load screen?

That is too bad. Indeed I don't have any further ideas.
Does this problem also occur in the stock game before installing the Build?

@ Morgan: WTF??? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
I don't think it's as easy as you make it out to be. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
probably not. the program very likely won't be fooled into thinking something is a dll by simply naming it like one.
 
To the first, yes it has the same problem on the stock version prior to loading the build...
As to the second, I really have no experience in doing the proper coding and graphics design to make and ocean, even as simple as a 2 polygon ocean...
Seems like that would have to work though, particularly if you save it in place of the existing sea.dll when its in the program file... overwriting...?
 
It really is some sort of hardware problem then, I'm afraid.
I haven't got a clue what to do about it.
Perhaps you can find some alternate drivers for your GFX card?
I don't think Morgan's suggestion would work.
If the game looks for a DLL file, you'd better GIVE it a DLL file.
And not a GM named DLL. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
Yea, thanks but unfortunately my graphics card is integrated, I've installed the latest driver but it's still not enough...
Perhaps I'll by an early game that is less demanding graphically...?
Any suggestions? Sea Dogs or something like that?
 
I heard that Sea Dogs is very good and there's a good modpack available for it too. Apparently... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
I played sea dogs for quite awhile without any mods at all. It wasn't too bad actually. I have read about the modpack that was created for sea dogs, and it sounded pretty good. I never played it with the mod though.
 
If you just like age of sail games generally, and also like trading games I recommend Port Royale 2. Low requirements but a lot of fun
 
<!--quoteo(post=275013:date=Aug 24 2008, 09:05 AM:name=greatthenate)--><div class='quotetop'>QUOTE (greatthenate @ Aug 24 2008, 09:05 AM) <a href="index.php?act=findpost&pid=275013"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->To the first, yes it has the same problem on the stock version prior to loading the build...
As to the second, I really have no experience in doing the proper coding and graphics design to make and ocean, even as simple as a 2 polygon ocean...
Seems like that would have to work though, particularly if you save it in place of the existing sea.dll when its in the program file... overwriting...?<!--QuoteEnd--></div><!--QuoteEEnd-->

I'm having the exact same problem. My laptop runs AoP (both stock and Supermod) perfectly fine, I just have t drop the settings down a bit to get a decent frame rate. Again, didn't generate an error log, but a compile log. Running XP with all updates. Here are my system stats as well as the log that was created:

Gauging: StartGauging
Gauging: starting init
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 320 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 315
Gauging: models
Gauging: goods
Gauging: ifaces
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 595
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Init character names complete.
ResetSoundScheme
Init character names complete.
Gauging: start new game
Gauging: start NPC init
Gauging: done NPC init
Gauging: done second pass through char array
Gauging: ng iface
Gauging: ng initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 595
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: ng initgame stop
Gauging: start reinit
InitModels: Total number of models: 315
Gauging: Models
Gauging: nosave
Gauging: RM mod and rumors
Gauging: shipberthing
Gauging: CRs
Gauging: KR mod
Gauging: FBQ
Gauging: towns
Gauging: fill stores
Gauging: update all towns
Gauging: itrade update
Gauging: Enc Officers
Gauging: CabinCaptains
Gauging: reinit stop
Gauging: load mch in first
running qcase beg
!!! Reload to 454
LoadLocation(ref loc) Tutorial_Deck

And here's from the system log:

Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by -1997053425 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value



Intel Centrino Duo@ 1.83 Ghz
Intel Mobile 945 Express Chipset (video card) w/ 224MB graphic memory

Hopefully it's not the hardware- normal version of PotC runs perfectly, but I'm getting the same CTD on starting a new game with the build mod installed. I'm going to try re-installing the modules folder and see if that helps...
 
There's nothing in your logs that should cause a black screen.
Did you install Build 13 Final? Are you sure you followed the installation instructions? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=282508:date=Oct 7 2008, 10:40 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Oct 7 2008, 10:40 AM) <a href="index.php?act=findpost&pid=282508"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There's nothing in your logs that should cause a black screen.
Did you install Build 13 Final? Are you sure you followed the installation instructions? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Yes and yes, and unfortunatly I don't think that's the problem. I've had no problem running it on my (older, slightly slower) desktop, but that's in the process of being upgraded, so I've moved the program over to my laptop to get my pirate fix. Tried messing around with the settings on the video card, I'll be updating drivers and reinstalling next.
 
Give these a try, they´re alternative drivers, not better or faster than those of ATI and nVidia, but they are made more compatible with most games.

<a href="http://www.omegadrivers.net/" target="_blank">http://www.omegadrivers.net/</a>
 
Just for clarity's sake, it also crashes without any of the Builds installed, right?
If so, it must be a hardware issue. With a bit of luck, Peter's suggestion will help.
 
<!--quoteo(post=283751:date=Oct 10 2008, 09:42 AM:name=PeterWillemoes)--><div class='quotetop'>QUOTE (PeterWillemoes @ Oct 10 2008, 09:42 AM) <a href="index.php?act=findpost&pid=283751"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Give these a try, they´re alternative drivers, not better or faster than those of ATI and nVidia, but they are made more compatible with most games.

<a href="http://www.omegadrivers.net/" target="_blank">http://www.omegadrivers.net/</a><!--QuoteEnd--></div><!--QuoteEEnd-->

Thanks Peter. Only thing is, I'm not seeing anything there for an Intel chipset. I'll keep looking, though. Updated the drivers from the manufacturer, changed the screen resolutions set on the computer and the game to match, this time it took several moments longer before the inevitable CTD. And no, the stock game worked just fine before I applied the build mod. I'm in the process of downloading and reinstalling right now, so my fingers are crossed...
 
If the stock game does work, it can't be a hardware issue. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
well, he did say he moved to a laptop. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> i'm confused if he moved back to his computer or not now.
 
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I've had no problem running it on my (older, slightly slower) desktop, but that's in the process of being upgraded, so I've moved the program over to my laptop to get my pirate fix.<!--QuoteEnd--></div><!--QuoteEEnd-->
His desktop is being upgraded = he is testing on his laptop. Dont know much about laptops.
 
Back
Top