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Very true. I personally would have no objection to an actual Cossack character being added to the mod itself.Fair enough, but adding a new model would have the advantages that @Javrimir would have the option to play a swordmaster who is not necessarily a Cossack, while it could be included for general use so anyone else can play a Cossack if they wish.
case PLAYER_TYPE_SWORD_MASTER:
if (GetMySimpleName(PChar) == "Kaverin Aleskeevich" && iNation == PERSONAL_NATION)
{
if(ENABLE_WEAPONSMOD) GiveItem2Character(PChar, "blade41+3");
else GiveItem2Character(PChar, "blade41");
}
break;
Should do, yes.Just to check, adding the following to "PROGRAM\Storyline\FreePlay\StartStoryline.c" should equip this character, and only this character, with the shashka at the start of the game:
I was thinking the exact same thing, just to indicate this guy isn't Nathaniel Hawk.@Grey Roger I don't know how difficulty it is to make another portrait here. But maybe that would be wise to do? Just to make sure there is no confusion with the one from the standaard quest
Oh wow, that looks VERY Russian. To me anyway.Model "aleskeevich" should now be using face 268, which as far as I can tell is unoccupied. Or was. It should now be occupied by this:
I'd hope so, since it came from a Google Image search for "Cossack".Oh wow, that looks VERY Russian. To me anyway.
Like this?Did you add the "gold border" around the portrait as well to keep it in line with all the other ones?