Captain.Sparrow
Freebooter
i got bug with indiamen no flag and mens im playing as jack aubrey
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Strange. What ships do you have in your fleet? Are there any other ships in the scene with you?i use test version
No, I'm not. The Crimson Blood is used for special storyline purposes in the Jack Sparrow storylines.Perhaps you are thinking of the Mefisto instead of the Crimson Blood.
Should we fix this, or keep it as-is? If we do make the ship quest-only, the ship will hardly ever be seen.The Crimson Blood is commonly seen? Indeed looks like you're right based on the code. I thought she was supposed to be a quest-only ship.
Based on the idea of a quest-only ship literally named "Crimson Blood", I'm not sure if she appears quite red enough.
She looks wonderful for a generic pirate ship though.
Strange. What ships do you have in your fleet? Are there any other ships in the scene with you?
If you go to the worldmap and enter 3D sailing mode outside the range of any islands or ships, do the flags appear properly?
Just occurred to me, did you press F11 to reinitialize? That is required, otherwise the relevant code doesn't update.i got merchantmen in my fleet
yes there are
when i go to sailing mod outside there no flag
// GiveShip2Character(pchar,pchar.ship.type,pchar.ship.name,-1,PIRATE,true,true);
The only way to trigger this is to do the Jack Sparrow equivalent of the Animists quests BEFORE the mutiny and then you get the choice to keep the Crimson Blood instead of the Black Pearl.Should we fix this, or keep it as-is? If we do make the ship quest-only, the ship will hardly ever be seen.
How many people choose the quest involving this ship instead of the Black Pearl, anyway? Is the choice only possible by changing code?
What we could do is to only give her special sails in the storyline and not randomly at sea; at least then she'd look a bit different.
Just occurred to me, did you press F11 to reinitialize? That is required, otherwise the relevant code doesn't update.
Also, I seem to remember the player ship doesn't update regardless of F11, so you have to give your own ship to yourself again.
In PROGRAM\console.c find:
Good thinking! Too much black is... so black.Also, as if these pirates didn't already have enough gold on their ship, I added a stripe across the hull to break up the large block of black paint.
I wasn't sure if the old windows would look right when modifying them to the typical six-window layout I've been using, but since you mention it...You're losing the old window textures? Bit of a shame; those were done quite well, resembling being transparent.
So we're keeping the CrimsonBlood and this PiratCorvette and drop the PiratCorvette50, right?
Looks pretty good at first sight! That'd be something else to set her apart from the other corvettes.I wasn't sure if the old windows would look right when modifying them to the typical six-window layout I've been using, but since you mention it...
How does this look?
I recoloured the white rims to match the gold decorations, and kept the glass texture the same.
While I always appreciate Petros' texture work, in this case we just seem to be having too much of a good thing.That's the plan, unless anyone desperately wants to keep PiratCorvette50.
Exactly twice, by the looks of it. From PROGRAM\KB_routines.c:The listed price is $57,600 but my memory is that they cost almost twice that in a shipyard.
int GetShipPriceByType(ref chr)
{
if (!CheckAttribute(chr, "Ship.idx")) return 0;
int st = sti(chr.Ship.idx);
if (st == SHIP_NOTUSED) return 0;
ref shref = GetShipByType(st);
aref arShip; makearef(arShip, chr.Ship);
return sti(GetLocalShipAttrib(arShip, shref, "Price"))*2; // TIH - why are ALL ship prices DOUBLED here ??? // PRS3
}