I am ready for you guys to give me tasks for MAYA.So now the big question is: Would Hylie or Jack be willing to give Maya a shot?
Maybe even @Bartolomeu o Portugues as I think he used Maya before.
And there is also @danitim1.
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I am ready for you guys to give me tasks for MAYA.So now the big question is: Would Hylie or Jack be willing to give Maya a shot?
Maybe even @Bartolomeu o Portugues as I think he used Maya before.
And there is also @danitim1.
You sure? I thought I exported the locators from Hylie's file and re-imported them into the clean version before I uploaded?
Anyway, doesn't matter if you'll be posting the fully correct version later anyway.
Yes, and they are back there again now + a few of mine.I had to add and subtract locators to make your hull work also.
Just let me know when the final version is available and I'll make an update for the Installer EXE with all the good things in there.Yes, and they are back there again now + a few of mine.
WorldMap ships don't take into account near island nationality. @Levis did once make a mod that did take that into account, but that one made pirates disappear from the worldmap altogether.Here I am as Francis Drake, having just set sail from La Tortue, and the lookout has reported strange sail on the port bow. This turned out to be an English war galleon, i.e. some variant of Revenge - what are the chances of meeting one of those next to French-owned Tortuga and Spanish-owned Hispaniola?
The starting weapons are player-type dependent and are given in PROGRAM\Characters\characters_init.c . At the moment there is no period check in place.By default, Francis Drake is equipped with the Bosun's Choice. This shouldn't exist; according to "initItems.c", it first appears in "Golden Age".
Should Francis Drake be given his own sword at the start of the game in Free Play?The "Angelique Moulin" side quest probably needs to be disabled for "Early Explorers" free play. It ends with you digging up Francis Drake's Sword. In "Early Explorers", there's only one person who should be carrying that, he's now playable, and he shouldn't need to dig it up because he probably hasn't buried it.
That is what I was thinking, yes. Not least because it's indestructible. The Golden Hinde has a small crew and most of your enemies are likely to be Spanish galleons with much larger crews, which means you'll probably end up fighting lots of Spaniards by yourself. It won't take long for a regular blade, e.g. that Bosun's Choice, to deteriorate and break. Which is why my first attempt at boarding a Spanish galleon didn't end well - when the sword broke, I couldn't parry, and was dead before I could even reach for a quick-equip key to pull out one of the swords I'd taken off dead enemies on previous decks. In the battle described above I got lucky, both ships surrendered, and all I had to fight was one captain. That doesn't always happen even if you've hit an enemy ship with so much grapeshot that the crew is seriously depleted and down to "Treacherous" morale.Should Francis Drake be given his own sword at the start of the game in Free Play?
Indeed I suppose that cannot hurt.That is what I was thinking, yes. Not least because it's indestructible.
Yup. So.... If-statement in characters_init.c to give all corsairs Drake's sword in Early Explorers. Maybe Spanish Main too to cover the Bosun's Choice not appearing until Golden Age.It might not do any harm to have other corsairs equipped with something unbreakable in "Early Explorers". The point about Francis Drake is that Francis Drake's Sword exists and is unbreakable, so he ought to have it.
WorldMap ships don't take into account near island nationality. @Levis did once make a mod that did take that into account, but that one made pirates disappear from the worldmap altogether.
While "Coast Raiders" generally do match with the nation of the islands, there is a random chance that another nation is used instead.
Not that I'm aware. But I'm no expert."Spanish Main" doesn't need special treatment because if you can't find modest size merchants to attack, you can practice on pirates until you and your officers are ready to handle the big stuff. But in "Early Explorers" you don't want to upset the pirates as they're initially tolerant of you and are your only safe ports until you get something big enough to take one from the Spanish. Incidentally, is the Bosun's Choice based on any real period-specific sword, or might the solution simply be to edit its entry in "initItems.c" so that it is legal for "Early Explorers"?
True. Put in a check: If Early Explorers, give Drake's swordc to him and Blade Care Kit to everyone else.I'm not so sure about giving Drake's Sword to all corsairs. It's Drake's Sword, not Everyone's Sword. But another possible solution occurs to me, which is, give corsairs the Blade Care Kit, at least in "Early Explorers". That might keep their swords functional long enough to survive boarding a large galleon.
Any thoughts on a nice other blade to put there?The if-statement to put something else at the end of the Moulin sidequest in "Early Explorers" is a good idea.
For something with vaguely similar stats which isn't tied to a nation, one option might be the Asiatic Broadsword. Originally this was the sword you took off the Animist leader towards the end of the "Strange Things Going On" side quest; it's now more widely available. Or the Kilij, another Arabic looking sword - if you see someone waving an outsize blade at you, it's probably this, and I've seen those often enough on various enemies.Not that I'm aware. But I'm no expert.
Other option is to replace it with a blade that IS available in Early Explorers. As long as it is a Corsair-ey blade, that should do the trick.
Line 8 specifically refers to Sir Francis Drake:Any thoughts on a nice other blade to put there?
Does the questbook entry also refer to Drake or is it only in the weapon name?
if (GetCurrentPeriod() == PERIOD_EARLY_EXPLORERS) AddQuestRecord("Moulin", 10);
else AddQuestRecord("Moulin", 8);