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The battle only ends when you have sunk or captured the whole convoy. Releasing the pinnace probably broke the quest.Playing Ardent quest and have defeated the convoy, but I can't go to sea and sail to Santiago. I released one penance, captured the other one and sank the "Assurance". Have I done something wrong or am I glitched.
thanks for confirming.You are correct. I play the quest again and didn't release any ships. Info posted in Questbook and was able to move on. Thanks.
I always thought that should ALSO "kill" the original captain (and create a clone) so that any quest could still proceed.The battle only ends when you have sunk or captured the whole convoy. Releasing the pinnace probably broke the quest.
Was that always like that?No, the enemy captain is only killed and cloned if you hire him or take him prisoner. If you release him, he's still on his ship.
if(CheckAttribute(boarding_enemy,"questchar") && boarding_enemy.questchar==true) { bAllowHireJoin = false; bAllowRelease = false; bAllowCapture = true; }
if(CheckAttribute(boarding_enemy,"questchar") && boarding_enemy.questchar==true) ...
That does indeed look pretty dubious.Another thought about that code to set "bAllowRelease":I wonder if that's ever going to pass? Attributes are strings, 'true' is an integer, so that condition might not work. Perhaps it needs to be 'sti(boarding_enemy.questchar)'.Code:if(CheckAttribute(boarding_enemy,"questchar") && boarding_enemy.questchar==true) ...
All the convoy captains are protected by the "questchar" attribute ... That means it should be impossible to release them. The perk-unlocking part of the dialog code does not check "bAllowRelease", and could therefore very well mess up any quest which allows an enemy captain to surrender but still checks for them all to be dead.