That seems logical, but obviously it's up to the individual modellers as to whether they make high and low res versions of new models.
But taking the ships to be replaced and putting them in a pack is a good idea. Who knows, they may be used again someday.
I intend to put ALL ships we've got in Build 14 Beta 1 Patch 4, so we'll always keep that as a base containing all.
Then for Build 14 Beta 2, I'll do what I can to clean things up and get them more organized, etc.
Keeping different code batches compatible with the recent updates is a pain, so I don't recommend anyone to do that.
As for the Mordaunt's triangular weirdness, I think the reverse lighting bug is probably making that effect worse than it should be.
If the lighting bug were not there, the issue'd show up on the other side of the hull.
On the other hand, the reason for the bug being there could be that the hull accidentally became two-sided or something,
which could cause losing the smoothing groups as well. Alternatively, the vertexes of the faces became seperate.
Back in the days when I did modeling, I had all sorts of issues with smoothing groups.
For our quality control checks before Beta 2, I really think we need to wipe out this reverse lighting issue, once and for all, for all current offending models.
That's easier said than done though. I think that requires the models to be converted to Maya, then fully re-exported with their locators redone. Or something. :wacko:
In any case, it's a lot of work for one model. I'll be happy if all HULLS are reverse-lighting free.