Is it possible for someone to explain the morale system more clearly for this mod?
Is it normal to have to bump up morale in the F2 menu every day for other party ships?
Rather than adding challenge, the issue is more just an annoyance that another ship will just mutiny by the time you sail across the Caribbean, having to go into sailing mode to jack up the morale again a couple times each.
My leadership skill is practically maxed with the additional items, my ships are all evenly classed 4-5. These are ships that are classed as me "owning" them rather than them being prized/captured ships; if that matters at all. I have all the will upgrades. Is it a mechanic because I have a reasonably high amount of money?
- Condensed -
Err, I found the alternative solution(s) given in the FAQ.
However one of the solutions to disable this mechanic doesn't even appear in the InternalSettings header file. (#define UNLIMITEDLOOT 0)
And setting it to true doesn't affect anything at all - The issue persists.
Is it normal to have to bump up morale in the F2 menu every day for other party ships?
Rather than adding challenge, the issue is more just an annoyance that another ship will just mutiny by the time you sail across the Caribbean, having to go into sailing mode to jack up the morale again a couple times each.
My leadership skill is practically maxed with the additional items, my ships are all evenly classed 4-5. These are ships that are classed as me "owning" them rather than them being prized/captured ships; if that matters at all. I have all the will upgrades. Is it a mechanic because I have a reasonably high amount of money?
- Condensed -
Err, I found the alternative solution(s) given in the FAQ.
However one of the solutions to disable this mechanic doesn't even appear in the InternalSettings header file. (#define UNLIMITEDLOOT 0)
And setting it to true doesn't affect anything at all - The issue persists.
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