For Nathan Kell:
All code-files already translated and checking language with
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> if(LanguageGetLanguage()=="Russian")
{
}
else
{
}<!--c2--></div><!--ec2-->
Now my work is dialog-files translation and quests. We can done translation mode without changing something in blablabla_dialog.c because we must change string
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->#include "DIALOGS\blablabla_dialog.h"<!--c2--></div><!--ec2-->
to
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->
#include "DIALOGS\Russian\blablabla_dialog.h"<!--c2--></div><!--ec2-->
so we need new blablabla_dialog.c in "Russian" directory.
all log() calls translated, but for future easy translating and easy work you can change it to ConvertingString. Or, if you not ready for that BIG WORK, you can add to ConvertingString only new code.
Another question: I created a new decks (as a locations) with passages and cabins, different for a different ships. But now I have a problem. Reload to another location not working, because
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Locations[locIndex].boarding = "true";<!--c2--></div><!--ec2-->
When I trying to change it to
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Locations[locIndex].boarding = "false";<!--c2--></div><!--ec2-->
all working fine, but when I return to Sea - game exits with error. So, a problem is deeper. If you can help me with that and ready to check code, I can send you files
<img src="http://foto.spbland.ru/data/media/11/lrg_30564_seadogs20000.gif" border="0" class="linked-image" />
<img src="http://foto.spbland.ru/data/media/11/lrg_30565_seadogs20001.gif" border="0" class="linked-image" />
<img src="http://foto.spbland.ru/data/media/11/lrg_30566_seadogs20002.gif" border="0" class="linked-image" />
All code-files already translated and checking language with
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> if(LanguageGetLanguage()=="Russian")
{
}
else
{
}<!--c2--></div><!--ec2-->
Now my work is dialog-files translation and quests. We can done translation mode without changing something in blablabla_dialog.c because we must change string
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->#include "DIALOGS\blablabla_dialog.h"<!--c2--></div><!--ec2-->
to
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->
#include "DIALOGS\Russian\blablabla_dialog.h"<!--c2--></div><!--ec2-->
so we need new blablabla_dialog.c in "Russian" directory.
all log() calls translated, but for future easy translating and easy work you can change it to ConvertingString. Or, if you not ready for that BIG WORK, you can add to ConvertingString only new code.
Another question: I created a new decks (as a locations) with passages and cabins, different for a different ships. But now I have a problem. Reload to another location not working, because
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Locations[locIndex].boarding = "true";<!--c2--></div><!--ec2-->
When I trying to change it to
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Locations[locIndex].boarding = "false";<!--c2--></div><!--ec2-->
all working fine, but when I return to Sea - game exits with error. So, a problem is deeper. If you can help me with that and ready to check code, I can send you files
<img src="http://foto.spbland.ru/data/media/11/lrg_30564_seadogs20000.gif" border="0" class="linked-image" />
<img src="http://foto.spbland.ru/data/media/11/lrg_30565_seadogs20001.gif" border="0" class="linked-image" />
<img src="http://foto.spbland.ru/data/media/11/lrg_30566_seadogs20002.gif" border="0" class="linked-image" />