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When I did this the -6 to all skills for being in a ship above my grade went to -2 instead. I'm not used to that happening, is adding someone in a position supposed to do this? I believe this did not happen in 3.15 (spent a lot of time on 3.15) but maybe I'm wrong.
More than that, the combined price of keeping the two guys on had my monthly payment to my crew (of less than 40 sailors) up past 100k right off the bat (and yes I looked it up and each officer was very expensive). Are they always going to charge this much for their services or is it due to the ship class (or whatever) being a 3 instead of like a 6 or something? I hope I don't have to fire them, I like going through the Blood intro and feeling like I came out of it with something positive (because it's some fun but mostly annoying, especially trying to get away from 2 fast ships with a class 3 and 20 sailors).
I was toying around w/ the idea of keeping the big ship, at least til I can beef it up w/ sailors and board a large class 4 or 5. I don't like that it only sells for 4k no matter where you go, though as usual you make more money if you sell the cannons off first as they aren't included in the price of the sale so I guess I'd come out with a bit more.
And one final question, I manually changed RTBL to 1 but I wasn't sure if changing the combat from dynamic to strategic on start would reverse that switch.
Sorry for the 20 question routine, other than this I can say that the Blood intro mission went as smooth as usual. Haven't really gotten into the meat of the game as I've been busy lately but the changes I've seen so far are much appreciated.
When I started off as Blood and took to sailing I put the one eyed gunner and the navigator friend in the usual positions in the big ship.
When I did this the -6 to all skills for being in a ship above my grade went to -2 instead. I'm not used to that happening, is adding someone in a position supposed to do this? I believe this did not happen in 3.15 (spent a lot of time on 3.15) but maybe I'm wrong.
More than that, the combined price of keeping the two guys on had my monthly payment to my crew (of less than 40 sailors) up past 100k right off the bat (and yes I looked it up and each officer was very expensive). Are they always going to charge this much for their services or is it due to the ship class (or whatever) being a 3 instead of like a 6 or something? I hope I don't have to fire them, I like going through the Blood intro and feeling like I came out of it with something positive (because it's some fun but mostly annoying, especially trying to get away from 2 fast ships with a class 3 and 20 sailors).
I was toying around w/ the idea of keeping the big ship, at least til I can beef it up w/ sailors and board a large class 4 or 5. I don't like that it only sells for 4k no matter where you go, though as usual you make more money if you sell the cannons off first as they aren't included in the price of the sale so I guess I'd come out with a bit more.
And one final question, I manually changed RTBL to 1 but I wasn't sure if changing the combat from dynamic to strategic on start would reverse that switch.
Sorry for the 20 question routine, other than this I can say that the Blood intro mission went as smooth as usual. Haven't really gotten into the meat of the game as I've been busy lately but the changes I've seen so far are much appreciated.
The monthly payment of 100k is a bug which existed in 3.1.5.
If I understand correctly once you get to sea in the captured ship, your skils go down as you are not a high enough level to actually command such a vessel. I ussually sell it, which brings you to the second bug, it sells for next to nothing. You need to capture another vessel, does not matter what it is and then set a Captain and "swap ships" and then swap back. This SHOULD fix the selling price AND fix the upkeep bug.
As soon as I got rid of the larger ship and was sailing myself a smaller vessel I had a massive upkeep, all I had to do was swap ships and it brought the upkeep down from 120k to less than 20k....
It's not. But I think the Russian SLiB mod for PotC had it,I thourght it was in the build mod, i'm sure i read some where it was.
My tip would be keep her till you capture a class 5 ship (you can sail one of them) then store the Arabella aka Frigate and use the new class 5 ship.
It's not. But I think the Russian SLiB mod for PotC had it,I thourght it was in the build mod, i'm sure i read some where it was.
which was developed by seaward.ru when they were still a modding community rather than game developers.
My tip would be keep her till you capture a class 5 ship (you can sail one of them) then store the Arabella aka Frigate and use the new class 5 ship.
Odd, I'd never stored a ship in 3.15 and when I did it stored Jeremy Pitt (the captain) along with it.
hey guys,
i played aop 2 normal for 1 month and then i meet this forum and mods
i instaled this mod and yes its great coz have the characther from pirates of carribbean ,and if i play with jack sparrow what is the purpse of this game now?did you changed quest ,or it's the same quest ?
Don't know where you gather information about bugged ships, but it seems that Mermaid Grief has that duplicating cannon bug (or what ever it is called)
yes rtbl is 0 ,which is good i think ?The game takes into account a few things like your skills the skills of your officer's for the roles they are assigned to. So if your cannon and aim skills are low then you will be hitting very little even at close range you will miss most of the time (using manual aiming will improve your accuracy). If your skills are showing as red then you don't have the required skills to sail that ship which will drastically effect the ships performaces. Mounting a higher calibure will help increase the level of damage you can do, i'm guessing you have 4Ibs cannons mounted which is the same for any ship you purchase from the shipyard.
What setting do you have set ie, stock or RTBL?
Stock means you will do high levels of damage much quicker, RTBL means lower level of damage is done. To check your settings go into game directory, programs == _mods_on_off and see if the code for RTBL is set to 1 or 0, if its 0 then your playing with stock value's.
That should be quite doable; the main issue is the long wait for the file to re-upload.. Why does the Flying Dutchman still have such low-detail sails?
. I had given some code to FireBat to make the starting location depend on the nation you'd select.
I tested this and it worked, but I don't think it made it into the Combined Modpack.