File Name: COASLoyaltyMod.zip
File Submitter: steelrat
File Submitted: 08 Jun 2010
File Category: City of Abandoned Ships Mods
From the readme:
Ver 1.0 of Loyalty Mod for AOP2 COAS, by steelrat 7 Jun 2010 (public domain).
History:
7-JUN-2010: ver 1.0; all new;
------------------------------
MOD overview:
1. fixes the annoying bug where your quest officers constantly lose loyalty, no matter what you do
2. neutral officers (Regular Sailor reputation), for loyalty judgment will now follow the generally held feeling for the captain
------------------------------
MOD details:
Some actions in COAS have effects on your officer's loyalty. These actions are considered good or bad.
For instance, releasing a prisoner in port is considered a good action, while turning the prisoner into a slave is considered bad.
Your fellow officers judge your actions and lose or gain loyalty points accordingly. Thus a bad officer (reputation Swindler and below)
will gain loyalty for you turning a prisoner into a slave and will lose loyalty if you release the prisoner.
For good officers (reputation Trusted Sailor and above) it is exactly the opposite.
With this Mod, your Regular Sailors (on board and companions) have no opinion themselves. For judgment they look now to the opinion makers.
If most of the other officers are for or against your last action, the Regular Sailors will take over loyalty adjustment accordingly.
If opinion is on par or you have only Regular Sailors in your crew, no loyalty adjustment for Regular Sailors is done. Other officers
still follow their inclination.
Prisoners, quest passengers and convoy captains are excluded from opinion making and loyalty adjustment.
------------------------------
MOD compatibility:
tested with stock game and JSCombined Mods v 1.9
I think it can easily be included in other Mods since it only alters parts of "officers.c" file
feel free to use and/or include it in your own Mods
------------------------------
MOD installation:
manually: copy "officers.c" from the Zip to folder ..\Playlogic\Age of Pirates 2\Program\scripts (backup original file first)
with Mod manager:
I suggest using JSGME for installing this.
Download JSGME from: http://www.users.on.net/~jscones/software/
Place it in main game folder, run it once and let it make a MODS folder.
Unzip COASLoyaltyMod to the new MODS folder with WinZip or Win RAR or whatever you use.
Start JSGME and enable COASLoyaltyMod.
------------------------------
Thanks to Pieter Boelen (moderator of Pirates Ahoy! site) for his design suggestion
Have fun
Edit: Mod is compatible with CMV 3.1.5 Thanks to Radrunner for testing this.
Click here to download this file
File Submitter: steelrat
File Submitted: 08 Jun 2010
File Category: City of Abandoned Ships Mods
COAS Loyalty MOD
- fixes the annoying bug where your quest officers constantly lose loyalty, no matter what you do
- neutral officers (Regular Sailor reputation), for loyalty judgment will now follow the generally held feeling for the captain
From the readme:
Ver 1.0 of Loyalty Mod for AOP2 COAS, by steelrat 7 Jun 2010 (public domain).
History:
7-JUN-2010: ver 1.0; all new;
------------------------------
MOD overview:
1. fixes the annoying bug where your quest officers constantly lose loyalty, no matter what you do
2. neutral officers (Regular Sailor reputation), for loyalty judgment will now follow the generally held feeling for the captain
------------------------------
MOD details:
Some actions in COAS have effects on your officer's loyalty. These actions are considered good or bad.
For instance, releasing a prisoner in port is considered a good action, while turning the prisoner into a slave is considered bad.
Your fellow officers judge your actions and lose or gain loyalty points accordingly. Thus a bad officer (reputation Swindler and below)
will gain loyalty for you turning a prisoner into a slave and will lose loyalty if you release the prisoner.
For good officers (reputation Trusted Sailor and above) it is exactly the opposite.
With this Mod, your Regular Sailors (on board and companions) have no opinion themselves. For judgment they look now to the opinion makers.
If most of the other officers are for or against your last action, the Regular Sailors will take over loyalty adjustment accordingly.
If opinion is on par or you have only Regular Sailors in your crew, no loyalty adjustment for Regular Sailors is done. Other officers
still follow their inclination.
Prisoners, quest passengers and convoy captains are excluded from opinion making and loyalty adjustment.
------------------------------
MOD compatibility:
tested with stock game and JSCombined Mods v 1.9
I think it can easily be included in other Mods since it only alters parts of "officers.c" file
feel free to use and/or include it in your own Mods
------------------------------
MOD installation:
manually: copy "officers.c" from the Zip to folder ..\Playlogic\Age of Pirates 2\Program\scripts (backup original file first)
with Mod manager:
I suggest using JSGME for installing this.
Download JSGME from: http://www.users.on.net/~jscones/software/
Place it in main game folder, run it once and let it make a MODS folder.
Unzip COASLoyaltyMod to the new MODS folder with WinZip or Win RAR or whatever you use.
Start JSGME and enable COASLoyaltyMod.
------------------------------
Thanks to Pieter Boelen (moderator of Pirates Ahoy! site) for his design suggestion
Have fun
Edit: Mod is compatible with CMV 3.1.5 Thanks to Radrunner for testing this.
Click here to download this file