Update, for my own personal testing i have reset the totall amount of cannons for all but 1 ship, this is so i can try and make the ship rates more ballanced for COAS. The ship rates that i offer at the moment are.
Class 7
0-7 cannons
Class 6
8 - 20 cannons
Class 5
21 - 39 cannons
Class 4
40 to 55
Class 3
56 - 69 cannons
Class 2
70 - 99 cannons
Class 1
100+ cannons
This will give each ship class 7+ ships, the reasons class 2 is 70 to 99 is so it fills the class up with the likes of the shark, battleship, warship, heavy warship lineship etc. Many of the Frigates will remain in classes 4 and 5 as originally set, now fpr the problem with what is obviously trade ships, the carvel, fluet, galleon, how will they be rated?. if rated by gund then most trade ships will be class 5, that means the light and heavy galleon will share the same class which doesn't make sense. One way is to make low class trade ships class 5 and 6 and the other's class 4 any like the indianman with 80 guns should be rated by its guns, whats your opinions on this guy's?
While my above proposal has not been arranged in that i have not started testing yet, i have started testing the current arrangements, i have rearranged each and every ship by its current class in the ships.h file in the hope that this fixes the bug that provents ships from been generated. So far all is going well with that area. On another note however i have noticed that RTBL settings are still very much active in the latest version, i will have to fix that so that its close to vanilla settings because right now attacking ships is like attacking ships in COAS CM V2.
Class 7
0-7 cannons
Class 6
8 - 20 cannons
Class 5
21 - 39 cannons
Class 4
40 to 55
Class 3
56 - 69 cannons
Class 2
70 - 99 cannons
Class 1
100+ cannons
This will give each ship class 7+ ships, the reasons class 2 is 70 to 99 is so it fills the class up with the likes of the shark, battleship, warship, heavy warship lineship etc. Many of the Frigates will remain in classes 4 and 5 as originally set, now fpr the problem with what is obviously trade ships, the carvel, fluet, galleon, how will they be rated?. if rated by gund then most trade ships will be class 5, that means the light and heavy galleon will share the same class which doesn't make sense. One way is to make low class trade ships class 5 and 6 and the other's class 4 any like the indianman with 80 guns should be rated by its guns, whats your opinions on this guy's?
While my above proposal has not been arranged in that i have not started testing yet, i have started testing the current arrangements, i have rearranged each and every ship by its current class in the ships.h file in the hope that this fixes the bug that provents ships from been generated. So far all is going well with that area. On another note however i have noticed that RTBL settings are still very much active in the latest version, i will have to fix that so that its close to vanilla settings because right now attacking ships is like attacking ships in COAS CM V2.