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CoAS Combined Mod Version

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Thanks for the quick reply!

I really don't want to put Preassure on someone or to appear unthanksful, but my Cannons need a better punch - So, MAKE HASTE! with that patch ;)
I enjoy the mod and meanwhile refuse to play without it.
Just remember another bug i encountered: Sometimes, if i try to remove the Cannons of a ship i just overtook, they will stay fixed - but i have the complete amount in the Cargohold of that ship. If i click more often on 'remove all cannons' i can get a whole Shipload of that cannons.
Btw.: Don't know if this thread is the right place for Bugreporting... Is there someone whom i should post bugs like these via PN ?

Maybe you could give a quick guide on what to change for better cannonperformance or upload a 'small' Cannonpatch - for the impatient Firaant ? :dance
 
No problem bud. :onya

Here's where you can report bugs for the community mods. Tracker: City of Abandoned Ships: Combined Modpack

We will try to get the patch out as soon as we can. For now though since you have very little patients xD: i have released a quick fix. Which you can find Here

As stated in the Read me this is only a quick fix not the one been worked on for the patch. The version for the patch will be more fine tuned, hope this helps people injoy CMV3 more now. ;)

or everyone who has noticed some ships have a problem removing there's guns, this has now been fixed and will be included in the patch. :will
 
:dance Hurray!

Thanks Luke! I downloaded and patched yesterday. Sadly, i haven't had the time to test it... but tonight the Carebbean Sea will tremble before the mighty mighty Fireant! :sail
The Planks of sunken ships shall build a road from the Bermudas to Hispaniola and every man that walks on it shall know it by the name: 'Lukes Street of potent Cannons' ;)
 
LOL, no problem bud. Happy blasting the hell out of the enemy ships. :onya


This is the newly made USS Enterprise by pgargon it is now included in the CMV3 patch and has been fully tested. The original Enterprise has been renamed for now. I will speak with OP and see what he thinks about the name for the original Enterprise. Here are some pictures of the new USS Enterprise.



 
I was able to buy a Soleil Royal in Martinique.
At first I was very happy, because it's a beautiful ship and not so slow at all.
But when I was in a fight, I noticed my ship was quickly being destroyed by another ship.
Then I saw my hull points: 1619 ?!
Maybe a bug?

Cheers
 
Thats can't be right, i just checked and the Soleil Royal's hp is 39,000 and the quest version is 47,000. Not sure whats wrong with yours, wait did you start a new game?
 
Thats can't be right, i just checked and the Soleil Royal's hp is 39,000 and the quest version is 47,000. Not sure whats wrong with yours, wait did you start a new game?
Luke, I was just about to D/L the CMv3 patch until I read the last part of your last sentence:Wait did you start a new game?

AW come on guys I just restarted a new game ( for the fifth time ) a few days ago and am starting to do really good. Please don't tell me I've to start all over just for a patch. :facepalm
 
Ehhhhh :shrug
Yes, I also started a new game.
Hmmm, I'll be back :nk
Thnx for the fast reply!

Thats very strange, are you sure the ships hp is 1700?

How many guns can the Soleil Royal you have mount?

Luke, I was just about to D/L the CMv3 patch until I read the last part of your last sentence:Wait did you start a new game?

AW come on guys I just restarted a new game ( for the fifth time ) a few days ago and am starting to do really good. Please don't tell me I've to start all over just for a patch. :facepalm

No not for everything, you can use the reinit button located in options, on the far bottom right, the tab without any text in it, that will update some things but not everything. Work on that is still ongoing, one day we will see patches and full mods been released without a new game been needed for most of the updates or added content to show up in game.
 
That sounds like you have perhaps installed a patch for CMV2 over CMV3. Because the none quest Soleil Royal which you can buy doesn't even have 112 guns mounted it has 104. The Quest version has 112 but you can't buy that one.
 
Well, never mind, i'm installing again everything.
The ship had 48lbs 112 guns and her name was the seine. and had 1360 crew and hold capicity of 13644.
Her speed was 13,31 and manouvrebility 39,54 (after improving it at bermuda).
i'll let know if everything is in order after installing.
:onya
 
Oké,

I've downloaded the COAS CM V3 final 1 file (not the exe, but the 7zip file.
I unpacked it and looked into the ships init.
And there it stood:

///////////////////////////////////////////////////////////////////////////
/// SOLEILROYAL
///////////////////////////////////////////////////////////////////////////
makeref(refShip,ShipsTypes[SHIP_SOLEILROYAL]);
refShip.Name = "SoleilRoyal";
refship.Soundtype = "manowar";
refShip.Class = 1;
refShip.Cannon = CANNON_TYPE_CANNON_LBS32;
refShip.MaxCaliber = 48;
refShip.Weight = Tonnes2CWT(4500);
refShip.Capacity = 12470;
refShip.CannonsQuantity = 112;
refShip.rcannon = 48;
refShip.lcannon = 48;
refShip.fcannon = 6;
refShip.bcannon = 10;
refShip.MaxCrew = 1200;
refShip.MinCrew = 160;
refShip.BoardingCrew = 700;
refShip.GunnerCrew = 112;
refShip.CannonerCrew = 224;
refShip.SailorCrew = 950;
refShip.SpeedRate = 11.6;
refShip.TurnRate = 32.0;
refShip.Price = 2000000;
refShip.HP = 1700;
refShip.SP = 100;
//refShip.AbordageLocation = "Boarding Deck_01";
refship.Type.Merchant = false;
refship.Type.War = true;
refShip.fWindAgainstSpeed = 1.0;
refShip.sea_enchantment = 1.0;
refShip.lowpolycrew = 28;
refShip.buildtime = 140;

refship.Rocking.y = 0.3;
refship.Rocking.az = 0.02 ;

refship.WaterLine = 0.5;
refship.SpeedDependWeight = 0.45;
refship.SubSeaDependWeight = 1.8;
refship.TurnDependWeight = 0.45;
refship.WindAgainstSpeed = 1.3;//boal
refship.CabinType = "Cabin_Huge"; // boal 28.03.05
refship.DeckType = "Big";

refship.InertiaAccelerationX = 2.0; refship.InertiaBrakingX = 2.0;
refship.InertiaAccelerationY = 2; refship.InertiaBrakingY = 2;
refship.InertiaAccelerationZ = 2.0; refship.InertiaBrakingZ = 2.0;

refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;
refShip.GeraldSails.rey_c1 = 1;
refShip.GeraldSails.rey_c1.vscale = 0.98;
refShip.GeraldSails.rey_b2.vscale = 0.98;
refShip.GeraldSails.rey_b3.vscale = 0.98;

refship.Track.Enable = true;
refship.Track1.ZStart = 0.30;
refship.Track1.LifeTime = 18.5;
refship.Track1.Width = "6.5, 7.5";
refship.Track1.Speed = "8.0, 9.0";

refship.Track2.ZStart = -0.15;
refship.Track2.LifeTime = 10.5;
refship.Track2.Width = "16.0, 18.0";


So, am I going nuts or did i do something very wrong????
It really says 1700...
 
REQUEST!
I need some things from CoAS players or modders in order to be able to write up a ModDB article:

1. Some good screenshots showing some of the Combined Modpack V3 new additions

2. A short write-up of the main features in the Combined Modpack V3

Also, it really is about time that a good, full V3 installer is posted on the ModDB.
We have the greatest news in the history of PA!,
but now we must do everything we can to generate publicity!
And what better way is there than to have something to show of the work you're doing? :woot
 
Oké,

I've downloaded the COAS CM V3 final 1 file (not the exe, but the 7zip file.
I unpacked it and looked into the ships init.
And there it stood:

///////////////////////////////////////////////////////////////////////////
/// SOLEILROYAL
///////////////////////////////////////////////////////////////////////////
makeref(refShip,ShipsTypes[SHIP_SOLEILROYAL]);
refShip.Name = "SoleilRoyal";
refship.Soundtype = "manowar";
refShip.Class = 1;
refShip.Cannon = CANNON_TYPE_CANNON_LBS32;
refShip.MaxCaliber = 48;
refShip.Weight = Tonnes2CWT(4500);
refShip.Capacity = 12470;
refShip.CannonsQuantity = 112;
refShip.rcannon = 48;
refShip.lcannon = 48;
refShip.fcannon = 6;
refShip.bcannon = 10;
refShip.MaxCrew = 1200;
refShip.MinCrew = 160;
refShip.BoardingCrew = 700;
refShip.GunnerCrew = 112;
refShip.CannonerCrew = 224;
refShip.SailorCrew = 950;
refShip.SpeedRate = 11.6;
refShip.TurnRate = 32.0;
refShip.Price = 2000000;
refShip.HP = 1700;
refShip.SP = 100;
//refShip.AbordageLocation = "Boarding Deck_01";
refship.Type.Merchant = false;
refship.Type.War = true;
refShip.fWindAgainstSpeed = 1.0;
refShip.sea_enchantment = 1.0;
refShip.lowpolycrew = 28;
refShip.buildtime = 140;

refship.Rocking.y = 0.3;
refship.Rocking.az = 0.02 ;

refship.WaterLine = 0.5;
refship.SpeedDependWeight = 0.45;
refship.SubSeaDependWeight = 1.8;
refship.TurnDependWeight = 0.45;
refship.WindAgainstSpeed = 1.3;//boal
refship.CabinType = "Cabin_Huge"; // boal 28.03.05
refship.DeckType = "Big";

refship.InertiaAccelerationX = 2.0; refship.InertiaBrakingX = 2.0;
refship.InertiaAccelerationY = 2; refship.InertiaBrakingY = 2;
refship.InertiaAccelerationZ = 2.0; refship.InertiaBrakingZ = 2.0;

refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;
refShip.GeraldSails.rey_c1 = 1;
refShip.GeraldSails.rey_c1.vscale = 0.98;
refShip.GeraldSails.rey_b2.vscale = 0.98;
refShip.GeraldSails.rey_b3.vscale = 0.98;

refship.Track.Enable = true;
refship.Track1.ZStart = 0.30;
refship.Track1.LifeTime = 18.5;
refship.Track1.Width = "6.5, 7.5";
refship.Track1.Speed = "8.0, 9.0";

refship.Track2.ZStart = -0.15;
refship.Track2.LifeTime = 10.5;
refship.Track2.Width = "16.0, 18.0";


So, am I going nuts or did i do something very wrong????
It really says 1700...

Your better off with the EXE version CoAS CM V3 Final 1-0.exe then install the patch CoAS CMv3 Patch 1.7z that will update your game to what i said about the Soleil Royal hull hp been over 30k. It sounds alot but wa\it till you see how quick it is to sink a small ship and how much damage a fort can do to your ships.


REQUEST!
I need some things from CoAS players or modders in order to be able to write up a ModDB article:

1. Some good screenshots showing some of the Combined Modpack V3 new additions

2. A short write-up of the main features in the Combined Modpack V3

Also, it really is about time that a good, full V3 installer is posted on the ModDB.
We have the greatest news in the history of PA!,
but now we must do everything we can to generate publicity!
And what better way is there than to have something to show of the work you're doing? :woot

Ok bud we will get the info to you with screenshots asap. I believe the patch to CMV3 is going to be released as an exe version later, the manual version is available now. For those looking for the patch to CMV3 here it is. CoAS CMv3 Patch 1.7z.
 
Thanks very much, mate!

7-Zip allows to make self-extracting EXE files;
I reckon you should do at least that with all patches.
It's just a small tick-mark and ensures people don't need to install 7-Zip. :yes
 
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