Current work i have or are still doing for COAS Cm V3 is.
RTBL Fix------------------Luke159
Ship speeds---------------Luke159
Sail hp-------------------Luke159
Cannon Calibures----------Luke159
Bore size-----------------Luke159
Here is a summery of what has been changed and the effects they will have .
you would with higher calibure guns which means you can build your cannon/aiming skills up
faster than you would with the 12LBS for example and you should be able to fire more often
than the Ai if they have higher calibure guns mounted that is.
3) You have a little more room in your cargohold so you can make a little more money or carry
extra ammo etc.
4) The higher the cannon/culverine calibure the higher its hp value which means the longer
the guns will last in a battle but the higher the calibure the less room you have in your
cargohold and the ships speed will be effected by the extra weight, also the longer it will
take to load the guns. So the 4LBS have many advantages to captains just starting out but
they have a big disadvantage too, but never the less the advangaes out weigh the disadvantages
my tip would be to stick with the 4LBS till you have built your cannon skill up to at least
30 and then if you can afford to buy 12 or 16LBS cannons/culverines depending on what your
ship can mount, then continue to build your cannon skill up before mounting a higher calibure.
The extra speed you will have from not mounting higher calibure guns at the start might not be
much but it could mean the difference from escaping and been boarded, use knipple shots to hit
the AI sails and reduce there speeds if you feel the Ai ships are too close switch to round shot and
continue to hit the sails, you should be able to build some speed advantage up in no time and escape
with little damage and crew loses.
Bore Size
The bore size is the size of each calibure shot, the higher the calibure the bigger the bore size will
be, the bigger the bore size the more damage will be done upon impact which is one reason why the 92LBS
do so much damage even when very few shots hit your ship, the 92LBS has a bore size of 5.0 which on default
all other calibure bore shots was set to 1.0 and have now been changed so that the higher calibures will have
bore sizes of over 2.0 up to 3.0 while smaller calibure cannons/culverines have had there bore size reduced
to less than 1.0. Example 4LBs starts at 0.2 and every clibure above rises by a further 0.2 so 6LBs is 4.0,
10LBS is 0.6 and so on up through the calibures. This means that smaller guns are less effective which is
more realistic for example, in real life most pirate ships had small calibure types mounted. 1 reason is because
they take up less room and are lighter so the ship speed isn't effected so much but also because a pirate didn't
want to sink you they wanted to loot you so sinkiong the ships wasn't what they wanted to do.
RTBL Fix------------------Luke159
Ship speeds---------------Luke159
Sail hp-------------------Luke159
Cannon Calibures----------Luke159
Bore size-----------------Luke159
Here is a summery of what has been changed and the effects they will have .
you would with higher calibure guns which means you can build your cannon/aiming skills up
faster than you would with the 12LBS for example and you should be able to fire more often
than the Ai if they have higher calibure guns mounted that is.
3) You have a little more room in your cargohold so you can make a little more money or carry
extra ammo etc.
4) The higher the cannon/culverine calibure the higher its hp value which means the longer
the guns will last in a battle but the higher the calibure the less room you have in your
cargohold and the ships speed will be effected by the extra weight, also the longer it will
take to load the guns. So the 4LBS have many advantages to captains just starting out but
they have a big disadvantage too, but never the less the advangaes out weigh the disadvantages
my tip would be to stick with the 4LBS till you have built your cannon skill up to at least
30 and then if you can afford to buy 12 or 16LBS cannons/culverines depending on what your
ship can mount, then continue to build your cannon skill up before mounting a higher calibure.
The extra speed you will have from not mounting higher calibure guns at the start might not be
much but it could mean the difference from escaping and been boarded, use knipple shots to hit
the AI sails and reduce there speeds if you feel the Ai ships are too close switch to round shot and
continue to hit the sails, you should be able to build some speed advantage up in no time and escape
with little damage and crew loses.
Bore Size
The bore size is the size of each calibure shot, the higher the calibure the bigger the bore size will
be, the bigger the bore size the more damage will be done upon impact which is one reason why the 92LBS
do so much damage even when very few shots hit your ship, the 92LBS has a bore size of 5.0 which on default
all other calibure bore shots was set to 1.0 and have now been changed so that the higher calibures will have
bore sizes of over 2.0 up to 3.0 while smaller calibure cannons/culverines have had there bore size reduced
to less than 1.0. Example 4LBs starts at 0.2 and every clibure above rises by a further 0.2 so 6LBs is 4.0,
10LBS is 0.6 and so on up through the calibures. This means that smaller guns are less effective which is
more realistic for example, in real life most pirate ships had small calibure types mounted. 1 reason is because
they take up less room and are lighter so the ship speed isn't effected so much but also because a pirate didn't
want to sink you they wanted to loot you so sinkiong the ships wasn't what they wanted to do.