Sharks Prize
Master Mariner
Another thing is that the arabella frigate seems to be unable to display the new textures I have for it (the red one that looks so nice) I shouldn't have to start a new game to see these textures, but I did anyway to make sure, and still the original textures are showing. I then replaced the hull1, hull2 and hull3 textures with the new one, since I noticed they were still the old white and green, and it still won't get off the old textures. How is this even possible? The laws of science and nature prohibit it! How can the old textures possibly show up when they have been completely replaced?
Ah the Arabella, i knew i forgot to add something in the patch. Anyway it sounds like you missed something and you are right it would not require a new game.
I have uploaded it for you and it will be included in a later patch but for now here you go the Arabella and i have tested it and it works without a new game been started,.
http://www.megaupload.com/?d=304SYTK6
If that doesn't work you can download it from the FTP http://www.pyratesahoy.com/coas/Luke159/
I did not make this texture and do not in tend to take it as my own, i have uploaded it under my own name for quick install for other's and because it was to be added to the COAS mod, once it has been added to the COAS combined mod i will delet it from my FTP account.
Thanks, but I actually figured it out. Just put the main .tx file (I think it's called arabellaship.tga.tx) into the hull1, hull2 and hull3 folders (go ahead and overwrite) that are located in arabellaship1 dir. That was my mistake. With the CoAS combined mod, there are now TWO arabella folders; arabellaship and arabellaship1. Arabellaship1 is the one the modded game will use, so put your new textures in there.
Would it be possible to turn off the 'real time battle light' mod? I really don't like it at all. I've been in several battles and haven't been able to sink a single ship. They always end up boarding me before I can take more than a few percent off their hull bars.