Hello everyone,
The last few days I have worked on a way to get the side quests of the Standard storyline in the Jack Sparrow storyline as wel so I can played those quests in that storyline too. With the help of Pieter I've come really far and most quests work but the Claire Larrouse one didn't work. When I reached Barbados and have been transported to the mines I'm stuck and the quest characters won't apprear. I have send the errors to Pieter already and he doesn't know what was going on here and why it's not working so I hope someone else here can fix it. I have uploaded the files I have used and I think by myself there is something wrong in both_reaction.c but I'm not so experienced as you are, I hope you can fix this and make it workable so I can play the Sparrow storyline with the sidequests
Here is my compile.log after I was stuck there. I have posted the whole file because I don't know what is needed to see what is going on. If you need more from me feel free to ask hehehe
Greetz,
VanessaHudgensFan
The last few days I have worked on a way to get the side quests of the Standard storyline in the Jack Sparrow storyline as wel so I can played those quests in that storyline too. With the help of Pieter I've come really far and most quests work but the Claire Larrouse one didn't work. When I reached Barbados and have been transported to the mines I'm stuck and the quest characters won't apprear. I have send the errors to Pieter already and he doesn't know what was going on here and why it's not working so I hope someone else here can fix it. I have uploaded the files I have used and I think by myself there is something wrong in both_reaction.c but I'm not so experienced as you are, I hope you can fix this and make it workable so I can play the Sparrow storyline with the sidequests
Here is my compile.log after I was stuck there. I have posted the whole file because I don't know what is needed to see what is going on. If you need more from me feel free to ask hehehe
Code:
----------------------------------------
Build 14 Beta 3.1 Full: 6 Dec 2013
Savegame Compatibility: 14.891
----------------------------------------
Gauging: StartGauging
Gauging: starting init
Gauging: interface
Gauging: Storylines
Gauging: Profiles
Gauging: starting init
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
IslandsInit: 22 islands loaded.
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
InitSounds (English): created 19 entries.
InitMusic: created 84 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Main_LogoVideo() 0
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: towns
Number of locations: 781
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 354 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 937
InitSounds (English): created 19 entries.
InitMusic: created 84 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Init character names complete.
Init character names complete.
Gauging: start new game
Gauging: ng iface
Gauging: periods
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: perks
InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
Gauging: start NPC init
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = Piranha not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolgrapes not implemented
WARNING!!! Item id = blade26+1 not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = blade26+1 not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+1 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = pistol5+3 not implemented
WARNING!!! Item id = pistol6+3 not implemented
WARNING!!! Item id = pistol1+3 not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
WARNING!!! Item id = gunpowder not implemented
WARNING!!! Item id = pistolbullets not implemented
Gauging: done NPC init
::Completing characters initialisation - CHARACTERS_QUANTITY = 1555::
Gauging: done second pass through char array
Gauging: characters
Gauging: ships
Gauging: ng initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
CaptureTownForNation: town=Santo Domingo, 1st=1
SetTownGarrisonForNation: town=Santo Domingo, 1st=1
Gauging: towns
Number of locations: 796
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 356 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 937
InitSounds (English): created 19 entries.
InitMusic: created 84 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: ng initgame stop
storyline\JackSparrow\quests\both_reaction.c not loaded, loading now!
storyline\JackSparrow\quests\quests_reaction.c not loaded, loading now!
Gauging: start reinit
Gauging: preprocessor
Gauging: nosave
Init encounters complete.
Gauging: RM mod and rumors
Gauging: shipberthing
Init character names complete.
Gauging: fill stores
Gauging: update all towns
Gauging: itrade update
Gauging: Enc Officers
Gauging: CabinCaptains
Gauging: reinit stop
running qcase beg
Gauging: initial relations
Gauging: characters groups
Gauging: load mch in first
Overup cargo space on 10
Overup cargo space on 1
CaptureTownForNation: town=Tortuga, 1st=0
SetTownGarrisonForNation: town=Tortuga, 1st=0
!!! Reload to Tortuga_Port (index=349)
ERROR(no find emerge string): string FindEmergeLocator(ref rObject, string emerge_str) : reload1_back
Emerge locator reload1_back in location Tortuga_Port not found!
Character emerge on first locator (reload2_back)
** Whr: CreateWeatherEnvironment - iCurWeatherNum = -1, theDay = 161
** Whr: CreateWeatherEnvironment - iCurWeatherhour = -1, theHour = 20
!gWeatherInit Whr_Generator() - Initialized
ItemLogic: On load location Tortuga_port
ItemLogic: found 0 buttons
Gauging: done load mch in first
Equip Character Piccolet with blade7 his nation: 3 blade nation=
Main character's twin found!!!
Quest name opening FOUND in QuestComplete
Equip Character Bento with blade1 his nation: 3 blade nation=
Equip Character Kerstecen with blade2 his nation: 3 blade nation=
Equip Character Corneille with blade48 his nation: 3 blade nation=
Equip Character Case with blade4 his nation: 3 blade nation=
Equip Character Otkiin with blade2 his nation: 3 blade nation=
Equip Character Reynken with Merchantsdagger his nation: 3 blade nation=
Equip Character Bartolomeus with blade1 his nation: 3 blade nation=
Quest name Tortuga_jack FOUND in BothQuestComplete
SETTING MUSIC: music_pir_town
SETTING MUSIC: music_pir_town
Quest name player_back FOUND in CommonQuestComplete
locator_name = reload4_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 349
reload_island_index = -1
reload_location_index = 353
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
ItemLogic: On load location Tortuga_tavern
ItemLogic: found 0 buttons
Quest name Tortuga_restore FOUND in BothQuestComplete
SETTING MUSIC: music_tavern_pirate
SETTING MUSIC: music_tavern_pirate
Template <goto> -> path not found chr.id = John Adams
Template <goto> -> teleport chr.id = John Adams to <barmen : bar1>
Quest name Take_a_seat_BB FOUND in QuestComplete
Quest name Take_a_seat_BB2 FOUND in QuestComplete
Quest name Take_a_seat_BB3 FOUND in QuestComplete
Template <follow> -> timeout chr.id = Storyteller
Template <follow> -> teleport chr.id = Storyteller to pos(-5.0093, 1.e-004, 2.9884)
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 353
reload_island_index = -1
reload_location_index = 403
Start reload
Quest name TotBB_HtC3 FOUND in QuestComplete
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 20, theHour = 14
!gWeatherInit Whr_Generator() - Initialized
ItemLogic: On load location Cayman_Port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\potion
ItemLogic: Loaded model items\\
SETTING MUSIC: music_eng_town
SETTING MUSIC: music_eng_town
locator_name = sea lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 403
reload_island_index = 8
reload_location_index = -1
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 14, theHour = 14
SEA: sealogin loading island Cayman
SEA: added pchar to sea
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Colonial Powers, Nat = Holland, Type = trade, Loop = 0, Ship ID = US_Hannah
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Colonial Powers, Nat = Holland, Type = trade, Loop = 0, Ship ID = Lugger3
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Colonial Powers, Nat = Britain, Type = trade, Loop = 0, Ship ID = HMS_Bounty
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Colonial Powers, Nat = Britain, Type = trade, Loop = 0, Ship ID = SP_Galeon50
Force_GetShipType: Maxclass = 2, Minclass = 8, Per = Colonial Powers, Nat = Britain, Type = war, Loop = 0, Ship ID = Shnyava2
Force_GetShipType: Maxclass = 2, Minclass = 8, Per = Colonial Powers, Nat = Britain, Type = war, Loop = 0, Ship ID = HMS_Unicorn
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
ResumeAllSounds
SEA: SeaLogin end
Sea_FirstInit done
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
ResumeAllSounds
PauseAllSounds
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherNum = 161, theDay = 174
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 14, theHour = 7
!gWeatherInit Whr_Generator() - Initialized
SEA: sealogin loading island IslaMuelle
SEA: added pchar to sea
Force_GetShipType: Maxclass = 2, Minclass = 8, Per = Colonial Powers, Nat = Spain, Type = war, Loop = 0, Ship ID = Brigantina1
Force_GetShipType: Maxclass = 2, Minclass = 8, Per = Colonial Powers, Nat = Spain, Type = war, Loop = 0, Ship ID = FR_WarGalleon
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Colonial Powers, Nat = Spain, Type = trade, Loop = 0, Ship ID = Carrack
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Colonial Powers, Nat = Spain, Type = trade, Loop = 0, Ship ID = FR_WarGalleon
Force_GetShipType: Maxclass = 2, Minclass = 8, Per = Colonial Powers, Nat = Spain, Type = war, Loop = 0, Ship ID = Corvette1
Force_GetShipType: Maxclass = 2, Minclass = 8, Per = Colonial Powers, Nat = Spain, Type = war, Loop = 0, Ship ID = Barque4_47
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
ResumeAllSounds
SEA: SeaLogin end
Sea_FirstInit done
PauseAllSounds
locator_name = reload_1 lockedReloadLocator =
reload_cur_island_index = 2
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 65
Start reload
PauseAllSounds
ReloadStartFade
DS: Player ship was at sea for 13 days
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 7, theHour = 7
Equip Character Sabaricus with blade2 his nation: 2 blade nation=
Equip Character Carlo with blade2 his nation: 2 blade nation=
Equip Character Daniel with blade5 his nation: 2 blade nation=
Equip Character Jaime with Merchantsdagger his nation: 2 blade nation=
Equip Character Sarrazin with blade48 his nation: 2 blade nation=
Equip Character Teodoro with MerchantsBlade his nation: 2 blade nation=
Equip Character Isidro with blade1 his nation: 2 blade nation=
ItemLogic: On load location Muelle_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\spyglass4
trying to spawn item: 250gp with rarity=0.14233 itemProb=0.24
trying to spawn item: jewelry8 with rarity=0.51343 itemProb=0.18
trying to spawn item: 100gp with rarity=0.68964 itemProb=0.36
trying to spawn item: potion3 with rarity=0.8302 itemProb=0.48
trying to spawn item: medical1 with rarity=0.37146 itemProb=0.96
trying to spawn item: medical1 with rarity=0.28433 itemProb=0.96
SETTING MUSIC: music_spa_town
SETTING MUSIC: music_spa_town
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 65
reload_island_index = -1
reload_location_index = 73
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
Equip Character Almundar with blade2 his nation: 2 blade nation=
Equip Character Domingo with blade5 his nation: 2 blade nation=
Equip Character Sabaricus with blade4 his nation: 2 blade nation=
Equip Character Sesmiro with blade7 his nation: 2 blade nation=
Equip Character Adileubo with MerchantsBlade his nation: 2 blade nation=
Equip Character Beneyto with blade2 his nation: 2 blade nation=
Equip Character Lando with blade7 his nation: 2 blade nation=
Equip Character Galindo with blade1 his nation: 2 blade nation=
Equip Character Rademundus with MerchantsBlade his nation: 2 blade nation=
ItemLogic: On load location Muelle_Tavern
ItemLogic: found 0 buttons
SETTING MUSIC: music_tavern
SETTING MUSIC: music_tavern
SetCharacterTask_GotoPoint -> locator 'stay2' in group 'tables' not found
Template <goto> -> path not found chr.id = Muelle_officiant
PauseAllSounds
ItemLogic: On unload location
PauseAllSounds
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 7, theHour = 7
Equip Character Crewmember with blade4 his nation: 9 blade nation=
ItemLogic: On load location ShipDeck4
ItemLogic: found 0 buttons
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 7, theHour = 7
Whr_UpdateWeather finish weather update
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
PauseAllSounds
ItemLogic: On unload location
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 7, theHour = 7
SEA: sealogin loading island IslaMuelle
SEA: added pchar to sea
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
ResumeAllSounds
SEA: SeaLogin end
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 7, theHour = 7
Whr_UpdateWeather finish weather update
Sea_FirstInit done
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
ResumeAllSounds
PauseAllSounds
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
SEA: SeaLogin begin
Quest name to_oxbay_mines_with_larrouse_complete FOUND in BothQuestComplete
** Whr: CreateWeatherEnvironment - iCurWeatherNum = 174, theDay = 185
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 7, theHour = 11
!gWeatherInit Whr_Generator() - Initialized
SEA: sealogin loading island Oxbay
SEA: added pchar to sea
Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Colonial Powers, Nat = Pirate, Type = , Loop = 0, Ship ID = Corvette1
Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Colonial Powers, Nat = Pirate, Type = , Loop = 0, Ship ID = PiratHannah
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Colonial Powers, Nat = Britain, Type = trade, Loop = 0, Ship ID = Ketch
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Colonial Powers, Nat = Britain, Type = trade, Loop = 0, Ship ID = Sloop2
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Colonial Powers, Nat = Britain, Type = trade, Loop = 0, Ship ID = Caravel1
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Colonial Powers, Nat = Britain, Type = trade, Loop = 0, Ship ID = Caravel2
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
ResumeAllSounds
SEA: SeaLogin end
Sea_FirstInit done
Quest name to_oxbay_mines_with_larrouse_complete_2 FOUND in BothQuestComplete
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 11, theHour = 11
ItemLogic: On load location Oxbay_Canyon
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\purse
ItemLogic: Loaded model items\\Adrenaline
Quest name to_oxbay_mines_with_larrouse_3_complete FOUND in BothQuestComplete
Greetz,
VanessaHudgensFan