<!--quoteo(post=332840:date=Jun 25 2009, 11:28 PM:name=Pirate Mick)--><div class='quotetop'>QUOTE (Pirate Mick @ Jun 25 2009, 11:28 PM) <a href="index.php?act=findpost&pid=332840"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have played for 25+ hours, and biggest complaint is crashes with a start.exe error message. They seem to happen at any time and no particular action in the game.
I am playing at Sailor level, but have noticed that enemies both land and sea are quicker, more accurate, and do not surrender as easily as in AOP. Guards in hostile France and Spain's cities chase you right away when you land no matter if your flying the right flag or not. Also, I think the currency exchange is off as license and patents seem to start at 105,000 while officer candidates ask typically over 5,000 coins a month.
I do like the better graphics; bigger islands and cities; more tasks and quests; and with 3 possible characters and 3 job classes, merchant, corsair, and adventurer, the replay possibilities are great. In AOP, you either joined your step-sister or killed her and went on your own, which cuts down the replay interest quickly.
All in all, the Gimpy Pirate says the game was and is worth waiting for! However since I am not getting younger, I hope Playlogic/Akella/Seaward.ru are more timely in releasing the next generation of AOP.
<img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="
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Pirate Mick, the beached Gimpy Pirate<!--QuoteEnd--></div><!--QuoteEEnd-->
I've been plagued by that crash as well. I literally save about every 5 minutes, and I've needed every one. Quicksave is indispensable. This game would be unplayable without it.
I've figured out workarounds for most of my previous gripes except for quest bugs, and there's nothing that can be done about that. i've run into treasure that i couldn't pick up (the cave on Trinidad; loaded, and we couldn't touch it!) I'm still having terrible problems with finding specific personality targets on those kind of missions. i'll probably be content to just blow stuff out of the water until i tire of it. the quest lines are doable but awfully unstable.
i do think the sea combat was done well enough, in spite of the ridiculously difficult cannon accuracy vs the AI. no matter what we do, our guns will never be better than theirs. but it forces me to be thoughtful in combat--especially against the constant barrage of 5 or 6 ship mini-fleets who attack my 2 ship fleet (I won't sail with more than two, because it keeps my constant saving system in small increments manageable if I don't do epic voyages).