Another game trick by Frank: http://www.piratesahoy.net/threads/cant-loot-quest-character-s.21849/#post-475627
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Another game trick by Frank: http://www.piratesahoy.net/threads/cant-loot-quest-character-s.21849/#post-475627
Grab your thief's knife, go up to a town guard and relieve him of his weapons. The now useless guard will abandon his post and wander around. The game remembers that he's now minus his equipment, so if you sail away and come back again later, he'll still be wandering around. Part of my revenge against the French for the attack on Barbados is to humiliate the entire garrison of Martinique this way. And then sell their swords to the nearest street trader.
// El Rapido Rapid Raid -->
case "Rapid_Raid":
PlaySound("OBJECTS\raid.wav");
if(Pchar.nation != FRANCE)
Rapid_Raid("soldiers", "none", 10, FRANCE, "friend", "enemy","A French infantry unit suddenly appears and attacks you!", "French Musketeer", 8, 4, 120, 360, 9, 9, 0, 80, 4, 20);
else
Rapid_Raid("soldiers", "none", 10, SPAIN, "friend", "enemy","Several Conquistadores attack you!", "Conquistador", 9, 5, 180, 400, 14, 6, 0, 100, 4, 30);
break;
// El Rapido Rapid Raid <--
You could change the "fixed" nations to something like LotHostileNation(GetServedNation()) which should return a random nation hostile to the player.If the main character's nation is not France, the french infantry unit will appear and attack.
If the main character's nation ist France, he will be attacked by Spanish Conquistadores (Does that make sense? Maybe the Dutch or the English would be more appropriate?).
switch(LotHostileNation(GetServedNation()))
{
case ENGLAND:
// to be completed
break;
case FRANCE:
Rapid_Raid("soldiers", "none", 10, FRANCE, "friend", "enemy","A French infantry unit suddenly appears and attacks you!", "French Musketeer", 8, 4, 120, 360, 9, 9, 0, 80, 4, 20);
break;
case HOLLAND:
// to be completed
break;
case PIRATE:
// to be completed
break;
case PORTUGAL:
// to be completed
break;
case SPAIN:
Rapid_Raid("soldiers", "none", 10, SPAIN, "friend", "enemy","Several Conquistadores attack you!", "Conquistador", 9, 5, 180, 400, 14, 6, 0, 100, 4, 30);
break;
case AMERICA:
// to be completed
break;
}
ref mc = GetMainCharacter();
ProcessHullRepair(mc, 100.0);
ProcessSailRepair(mc, 100.0);
// I suppose this is for the visible damage.
DeleteAttribute(mc, "ship.blots");
DeleteAttribute(mc, "ship.sails");
DeleteAttribute(mc, "ship.masts");
switch(0) // Case 1 = Various test and cheat codes
{ // Case 2 = Location coordinate information
case 1: // Case 3 = Automatic instant cheats in port
// Case 4 = Instant teleport to Hendrick Vanderdecken
// Give ship
// ------------------
// GiveShip2Character(pchar,pchar.ship.type,pchar.ship.name,-1,PIRATE,true,true);
switch(1) // Case 1 = Various test and cheat codes
{ // Case 2 = Location coordinate information
case 1: // Case 3 = Automatic instant cheats in port
// Case 4 = Instant teleport to Hendrick Vanderdecken
// Give ship
// ------------------
GiveShip2Character(pchar,pchar.ship.type,pchar.ship.name,-1,PIRATE,true,true);
This is interesting but has this been reported in the Build Mod Bug Tracker already?This is not really a cheat, but it works as a cheat. You want to be rich without spending too much money?
First, go to the store of an island that export gold and silver in high quantities. Then, go to buy gold and silver, but buy them using "Alt" and "Shift" on the keyboard. You will notice that you can buy, for example, 100 gold with only spending 1500 gold or so. This is due to a bug that was found a week ago by a member of the forums (Don't know his name, sorry), that makes incoherences between the amount of goods you are buying and its cost. When your ship is full of good and silver, go to sell them in stores that import them. The profit is enormous!
Oh yeah, I remember that now. Stupid me. Sorry!Already there. It is even the last thread made!
http://www.piratesahoy.net/threads/trade-screen-shift-alt-modifiers-broken.23548/