Hello it's me again
I got a question, how can I somehow make my saber textures not so shiny in the game?
I plan to add 4 Mystic Rune Sabers with 4 their owners
There are 4 Sabers
Diamond
Emerald
Ruby
Sapphire
I'll place stats of these weapons when I'm done with weapons.
Idea came from Prophesy of Pendor.
EDIT:
I made their existence in the game, here's their model descriptions
// no model assignment quest character -->
model.description = "An undead adventurer who died in duel with Spanish knight, decides to continue where he left off.";
model.id = "Eyegm";
model.FaceId = 611;
model.nation = ENGLAND;
model.price = 3000;
model.assigned = true;
model.height = 1.7;
model.sex = "man";
model.name = "Bertorx";
model.playertype = PLAYER_TYPE_ADVENTURER;
model.difficulty = DIFFICULTY_SWASHBUCKLER;
model.Flags.Pirate = 5;
model.Flags.Personal = 43;
model.ship = "tartane1";
model.shipname = "Devil";
model.date.hour = 10;
model.date.min = 24;
model.date.sec = 42;
model.date.day = 1;
model.date.month = 4;
model.date.year = 1750;
AddCharacterModel(model);
// <-- no model assignment quest character
// no model assignment quest character -->
model.description = "An undead who met his end in a land siege of Nevis, decides to infiltrate to all colonies.";
model.id = "Lehven";
model.FaceId = 612;
model.nation = ENGLAND;
model.price = 3000;
model.assigned = true;
model.height = 1.7;
model.sex = "man";
model.name = "Ertomeus";
model.playertype = PLAYER_TYPE_REBEL;
model.difficulty = DIFFICULTY_SWASHBUCKLER;
model.Flags.Pirate = 5;
model.Flags.Personal = 43;
model.ship = "tartane1";
model.shipname = "Devil";
model.date.hour = 10;
model.date.min = 24;
model.date.sec = 42;
model.date.day = 1;
model.date.month = 4;
model.date.year = 1750;
AddCharacterModel(model);
// <-- no model assignment quest character
// no model assignment quest character -->
model.description = "An undead highwayman who was killed during torturing in one of the colonies, decides to exact the same punishment on all of the Caribbean.";
model.id = "Yuto";
model.FaceId = 613;
model.nation = ENGLAND;
model.price = 3000;
model.assigned = true;
model.height = 1.7;
model.sex = "man";
model.name = "Xertelen";
model.playertype = PLAYER_TYPE_ROGUE;
model.difficulty = DIFFICULTY_SWASHBUCKLER;
model.Flags.Pirate = 5;
model.Flags.Personal = 43;
model.ship = "tartane1";
model.shipname = "Devil";
model.date.hour = 10;
model.date.min = 24;
model.date.sec = 42;
model.date.day = 1;
model.date.month = 4;
model.date.year = 1750;
AddCharacterModel(model);
// <-- no model assignment quest character
I used stock Blaze pirat4 and Fawn .gm files
Here are the sabers
Diamond Rune Saber
Emerald Rune Saber
Ruby Rune Saber
Sapphire Rune Saber
I got a question, how can I somehow make my saber textures not so shiny in the game?
I plan to add 4 Mystic Rune Sabers with 4 their owners
There are 4 Sabers
Diamond
Emerald
Ruby
Sapphire
I'll place stats of these weapons when I'm done with weapons.
Idea came from Prophesy of Pendor.
EDIT:
I made their existence in the game, here's their model descriptions
// no model assignment quest character -->
model.description = "An undead adventurer who died in duel with Spanish knight, decides to continue where he left off.";
model.id = "Eyegm";
model.FaceId = 611;
model.nation = ENGLAND;
model.price = 3000;
model.assigned = true;
model.height = 1.7;
model.sex = "man";
model.name = "Bertorx";
model.playertype = PLAYER_TYPE_ADVENTURER;
model.difficulty = DIFFICULTY_SWASHBUCKLER;
model.Flags.Pirate = 5;
model.Flags.Personal = 43;
model.ship = "tartane1";
model.shipname = "Devil";
model.date.hour = 10;
model.date.min = 24;
model.date.sec = 42;
model.date.day = 1;
model.date.month = 4;
model.date.year = 1750;
AddCharacterModel(model);
// <-- no model assignment quest character
// no model assignment quest character -->
model.description = "An undead who met his end in a land siege of Nevis, decides to infiltrate to all colonies.";
model.id = "Lehven";
model.FaceId = 612;
model.nation = ENGLAND;
model.price = 3000;
model.assigned = true;
model.height = 1.7;
model.sex = "man";
model.name = "Ertomeus";
model.playertype = PLAYER_TYPE_REBEL;
model.difficulty = DIFFICULTY_SWASHBUCKLER;
model.Flags.Pirate = 5;
model.Flags.Personal = 43;
model.ship = "tartane1";
model.shipname = "Devil";
model.date.hour = 10;
model.date.min = 24;
model.date.sec = 42;
model.date.day = 1;
model.date.month = 4;
model.date.year = 1750;
AddCharacterModel(model);
// <-- no model assignment quest character
// no model assignment quest character -->
model.description = "An undead highwayman who was killed during torturing in one of the colonies, decides to exact the same punishment on all of the Caribbean.";
model.id = "Yuto";
model.FaceId = 613;
model.nation = ENGLAND;
model.price = 3000;
model.assigned = true;
model.height = 1.7;
model.sex = "man";
model.name = "Xertelen";
model.playertype = PLAYER_TYPE_ROGUE;
model.difficulty = DIFFICULTY_SWASHBUCKLER;
model.Flags.Pirate = 5;
model.Flags.Personal = 43;
model.ship = "tartane1";
model.shipname = "Devil";
model.date.hour = 10;
model.date.min = 24;
model.date.sec = 42;
model.date.day = 1;
model.date.month = 4;
model.date.year = 1750;
AddCharacterModel(model);
// <-- no model assignment quest character
I used stock Blaze pirat4 and Fawn .gm files
Here are the sabers
Diamond Rune Saber
Emerald Rune Saber
Ruby Rune Saber
Sapphire Rune Saber
Attachments
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