Moved a bunch of recent posts to the public forum here instead.
This is now officially WIP!
This is now officially WIP!

Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
^ Just repeating my question, in case some people hadn't noticed....Now the big question is: Do we want to take the risk to add this into the mod now, before the Beta 4 release?
There will be stuff not right with the quests anyway and they'll all need checking some time.
Might as well cover this too at the same time? Maybe? Perhaps....?
Now the big question is: Do we want to take the risk to add this into the mod now, before the Beta 4 release?
As much as I had wanted to do it in the Summer, I'm looking at Christmas now. Delays, delays, delays.It depends on how soon you are going to publicly release Beta 4. If it causes major problems - e.g. crashes then it is better left till beta 5.
I can put it in the next internal one and then at least we'll find out how stable/not stable it is.However if it only causes minor problems that can be easily fixed, and does not cause players to have to keep restarting their game then it might be worth putting in Beta 4, so that with more people playing with it the bugs are found and fixed quicker.
That's actually good. Playing as a pirate should now actually be somewhat worth the trouble in the recent versions!Testing Grand Turks? That will have everyone playing at/with pirates! I just recently started going there as before there was no reason to unless one went full pirate first.
I can put it in the next internal one and then at least we'll find out how stable/not stable it is.
Indeed small issues in quest files can be easily fixed as they are found.
I'll add it tonight. I have to make a new update anyway because of the savegame incompatibility and Maximum Number of Locations error in Woodes Rogers.Yes - that sounds a good idea - then if too many serious problems are found it can easily be taken out again before public release.![]()
Are you able to edit your own posts? You might want to have that listed in the opening one, otherwise it might get lost in the sea of other forum posts.If anyone does some testing on Turks please let me know
so I can update this checklist.
Yes, that whould be better.You might want to have that listed in the opening one, otherwise it might get lost in the sea of other forum posts.
Did you test the whole Bartolomeu storyline??? That one does actually need testing in full some time.Main Story quests:
Bartolomeu o Portuguese
Then if you want, please update the opening post. I could also do it for you, but since you're able to do it yourself, that would be better.Yes I can edit and color new lines green.
Yes, that whould be better.
@pedrwyth would be the one to ask. Hopefully he'll see this, but if not, perhaps you should send him a PM as well.I ran into a problem that's not related to the new Turks but to the locators in Turks_tavern.
Bartolomeu is teleported to sit4 and Walter Foreman (sit13) starts talking to him. Now sit 4 is in the other side of the room.
I tried with using candles sit6 for pchar and that works. Best would be to use the (empty?) spot opposite to Foreman.
But the question is on what locator is that girl sitting?
I ran into a problem that's not related to the new Turks but to the locators in Turks_tavern.
Bartolomeu is teleported to sit4 and Walter Foreman (sit13) starts talking to him. Now sit 4 is in the other side of the room.
I tried with using candles sit6 for pchar and that works. Best would be to use the (empty?) spot opposite to Foreman.
But the question is on what locator is that girl sitting?