*Okay, so I install the game normally and leave its files alone.
*I put GOF files in their own location and run it from there.
*I update the GOF files with the 1.3 and 1.4 update patches listed on its page here on Pirate Ahoy.
Do I have this correct?
Depends on what you want. If you want to run the game that came from the cd, but with GOF 1.2, then you download moddb GOF 1.2 and its modb patch placing/overwriting the COAS cd files. On top of that, I have additional program script fixes and such, in GOF1.2.Patch.zip at
MEGA
But, to use that particular patch, make sure you started with GOF 1.2, not 2.0 or 2.5.
But, that plays 'vanilla', meaning the original cd game, still requiring the cd in the drive to play because it only contains some program and resource fixes to GOF 1.2 that runs on the original 2.8 'vanilla' COAS engine. It will occasionally crash, because the engine remains stock, with all its problems.
If you want to play without any cd, you run the custom engine. With that, you put everything into an empty, blank directory. It will contain all new start.exe, modules, programs, resources. You get those files from
MEGA
Extract all twelve of the .7z files into that empty folder. In addition, download the update .zip, from that same link, and overwrite, into that same folder. That includes everything needed to play and will NOT require any cd in the drive to play; all of it is newly compiled, newer FMOD, no crashing, DirectX 9, instead of 8, faster/better memory management, etc. There have also been some AI improvements.
I do have 3 other version of GOF that can also use the new, custom engine, but that will be provided at a later date. I also plan to release plain COAS on that same new, custom engine at some point. None of them will require the cd, but those are still on hold.