<!--QuoteBegin-NathanKell+Jul 21 2005, 09:25 PM--><div class='quotetop'>QUOTE(NathanKell @ Jul 21 2005, 09:25 PM)</div><div class='quotemain'><!--QuoteEBegin-->Pieter:
1. Dungeon monsters are set to nation PIRATE and type 'Smugglers' and that's defined as:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> ModelSubTypes.Smugglers.Poor_Citizens = 0.1;
ModelSubTypes.Smugglers.Lower_Citizens = 0.15;
ModelSubTypes.Smugglers.Sailors = 0.65; //0.45;
ModelSubTypes.Smugglers.Mates = 0.9; //0.75;
ModelSubTypes.Smugglers.Captains = 1.0; //0.9;<!--c2--></div><!--ec2-->
So any model you assign to one of those types with either all nations, or nation PIRATE specifically, will have a chance of showing up.
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Hey! That's cool! So once the models have their appropriate modeltype set, they'll even show up in these cases. COOL! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="
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I really like the new model-types mod. Very nice encountering more different-looking people. And female officers now being properly hireable is also excellent. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
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<!--QuoteBegin-NathanKell+Jul 21 2005, 09:25 PM--><div class='quotetop'>QUOTE(NathanKell @ Jul 21 2005, 09:25 PM)</div><div class='quotemain'><!--QuoteEBegin-->2. There were some changes I need to make to that dialog as well, actually; to make price dependent on quality so it isn't hardcoded (and ditto max-repair-level), and also to allow all the smiths to share one C file but each have a different H file (so code need be edited only once).
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While you're at it anyway, could YOU write them to repair guns as well? I was having some small difficulties with that when I tried to make the gunsmith mod work. And then when the gunsmith_dialog.c file seemed to work more-or-less, a lot of things got changed, so I don't think it works quite well anymore. If it works at all, that is... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />