NathanKell
...
Well, I needed a break from bugfixing (sorry Pieter! I'm doing that too, promise. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="" border="0" alt="whistling.gif" /> ) so I finally rewrote the model handling.
These are the types I've come up with, based on looking at what's needed for land encs and monsters:
(With some suggested models, and other notes)
Poor_Citizens //rab, fishermen, brodyaga -- barely any clothes
Lower_Citizens // sailor, man, pirat, tg2,3,5,6
Middle_Citizens // man3, etc. tg1, 7
Rich_Citizens // some storemen, admiral, Hubers, nobleman, tg4, liza.
Governors // do we need this, or do we just use rich_citizens? If we use this, we should take hubers out of R_C
Bandits //mostly Poor_Citizens above
Outlaws //Jungle bandits, i.e. with masks
Smugglers // pirates, sailors, some bandits?
Survivors // need new, plus brodyaga?
Natives // do we include rabblack or not? Mummy?
Skeletons
Mummy
Monkey
Soldiers
Officers
OFFIC_TYPE_X
The handling functions will accept any nation/any sex, or specified nation and sex.
(What I would like to do, mwahaha, is rewrite all citizen inits so they pull a random model each game.)
So...did I miss any categories?
And...what models would you put in each category?
What models should be reserved as 'unique' and not assigned category/ies? (if any)
List of models:
(note that storeman and storeman1 are identical)
(As of 05-07-02 and the latest POTCMods.zip---missing some not-yet-released but previewed models)
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->33_Blazie
33_Piratess10
33_Ronald
33_TG5D
50__Aine
50_33Petra
50_India
50evl2in
50Grey1
50LCroft
admiral
Animists1
Animists2
Animists3
Animistse
apothecary
armdelfra
backup.zip
BadV
beatrice
black_corsair
blackman
blacksmith1
blacksmith2
blacksmith4
blacksmith5
blacksmith6
blacksmith7
Blaze
Blaze_A1
Blaze_A2
Blaze_A3
Blaze_NB
Blaze_NB_A1
Blaze_NB_A2
Blaze_NB_A3
Bmunk
bocman
bocman1
bocman3
bocman4
brin
brodyaga
capitan
Capitan1
capnhook
Chameleon
chelovek
Chelovek1
Corsair1
Corsair1_1
Corsair1_2
Corsair1_3
corsair2
corsair3
Dan_TG3
Danblack
Danielle
depp
depp_A1
depp_A2
depp_A3
Diller
Fanielle
fatman
fatman1
fatman2
Fatman2_1
Fawn
fisherman
fisherman1
fredbob
girlpatch
gypsycaptain
Huber_Eng
huber_fra
huber_por
huber_spa
hugnt18
imgovwife
killer
korsar
korsar1
ladyinred
list.txt
Liza
Lucas
Maltese
man1
man1_1
man1_2
man2
man3
Man3_1
man4
man5
Man5_1
man6
Man6_1
mask
mask_2
mask_3
mask_4
mongol
Monk
Monk2
Monkey
mummy
Navy_off
Navy_Office4
Nobleman
Offic_eng
Offic_fra
Offic_hol
Offic_por
Offic_spa
old_man1
Old_man2
OldWoman
pirat1
pirat10
pirat11
pirat11_A1
pirat11_A2
pirat11_A3
pirat2
pirat3
pirat4
pirat5
pirat6
pirat7
pirat8
pirat9
Priest
priest_spa
rabblack
rabblack_1
rabWhite
rabwhite1
Researcher
rn_admrl18_1
rn_comdr18_1
rn_lieut18_1
rn_lieut18_2
rn_lieut18_3
rn_mcmdr18_1
rn_mcmdr18_2
rn_mdshp18_1
rn_mdshp18_2
rn_mdshp18_3
rn_orbth18_1
rn_ptcpt18_1
rn_ptcpt18_2
rn_vadmr18_1
rn_warnt18_1
rn_warnt18_2
rn_warnt18_3
rn_warnt18_4
rn_warnt18_5
Sailor1
Sailor2
Sailor3
Sailor4
sailor5
Sailor6
sailor7
searcher
Searcher_navy
Shkiper
Skel1
Skel2
Skel3
Skel4
Soldier_Eng
Soldier_Eng2
Soldier_Eng3
Soldier_Eng4
Soldier_Eng5
Soldier_Eng6
Soldier_Fra
Soldier_Fra2
Soldier_Fra3
Soldier_Fra4
Soldier_Fra5
Soldier_Fra6
Soldier_Hol
Soldier_Hol2
Soldier_Hol3
Soldier_Hol4
Soldier_Hol5
Soldier_Hol6
Soldier_Por
Soldier_Por2
Soldier_Por3
Soldier_Por4
Soldier_Por5
Soldier_Por6
Soldier_Spa
Soldier_Spa2
Soldier_Spa3
Soldier_Spa4
Soldier_Spa5
Soldier_Spa6
Storeman
Storeman1
Storeman2
towngirl1
towngirl1_1
towngirl2
towngirl2_1
towngirl3
towngirl3_1
towngirl4
towngirl5
towngirl6
towngirl7
will
will_2
will_3
will_A1
will_A2
will_A3
wurmwoode<!--c2--></div><!--ec2-->
Also, here are all the LandEnc types that are referenced in the game (note that only Raiders, Rapers, and Officer are used in the game--the rest exist only in the land_enc inits file and are never actually used--or even have models specified).
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->ENC_RAIDERS
Sailor1-5
chelovek
chelovek1
fisherman
fisherman1
man5_1
bocman4
Mask
Mask_2-4
ENC_RAPERS same as RAIDERS but no mask
towngirl1-7 (1-3_1 too)
ENC_OFFICER
(the ~30 or so we have now--all sorts. Too many to list)
Unused:
ENC_CONVICTS
rabwhite
rabwhite1
rabblack
rabblack_1
fatman
ENC_POORMAN
rabwhite
rabwhite1
rabblack
rabblack_1
brodyaga
ENC_BANDITS same as ENC_RAIDERS but no mask
Unused #2, only mentioned in location-blocks (no model list):
port:
ENC_BANDITS
ENC_POORMAN
ENC_LATEWALKER
ENC_PATROL
town:
same
town_exit:
ENC_RAIDERS
ENC_CONVICTS
ENC_LATEWALKER
ENC_PATROL
ENC_RAPERS
seashore:
ENC_SMUGGLERS
ENC_CONVICTS ???
ENC_SURVIVOR
-----------------
Monsters:
(as of the version of VC in b12 and above)
Bandits: poor citizens.
Skeletons:
dung: skel1-4 or pirat1-11 without 10
town: mask2-4
house: tg1-7
tavern: sailor1-6
jungle: mummy
inca_temple: mummy
monkey: monkey
vagabonds:
poor citizens<!--c2--></div><!--ec2-->
These are the types I've come up with, based on looking at what's needed for land encs and monsters:
(With some suggested models, and other notes)
Poor_Citizens //rab, fishermen, brodyaga -- barely any clothes
Lower_Citizens // sailor, man, pirat, tg2,3,5,6
Middle_Citizens // man3, etc. tg1, 7
Rich_Citizens // some storemen, admiral, Hubers, nobleman, tg4, liza.
Governors // do we need this, or do we just use rich_citizens? If we use this, we should take hubers out of R_C
Bandits //mostly Poor_Citizens above
Outlaws //Jungle bandits, i.e. with masks
Smugglers // pirates, sailors, some bandits?
Survivors // need new, plus brodyaga?
Natives // do we include rabblack or not? Mummy?
Skeletons
Mummy
Monkey
Soldiers
Officers
OFFIC_TYPE_X
The handling functions will accept any nation/any sex, or specified nation and sex.
(What I would like to do, mwahaha, is rewrite all citizen inits so they pull a random model each game.)
So...did I miss any categories?
And...what models would you put in each category?
What models should be reserved as 'unique' and not assigned category/ies? (if any)
List of models:
(note that storeman and storeman1 are identical)
(As of 05-07-02 and the latest POTCMods.zip---missing some not-yet-released but previewed models)
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->33_Blazie
33_Piratess10
33_Ronald
33_TG5D
50__Aine
50_33Petra
50_India
50evl2in
50Grey1
50LCroft
admiral
Animists1
Animists2
Animists3
Animistse
apothecary
armdelfra
backup.zip
BadV
beatrice
black_corsair
blackman
blacksmith1
blacksmith2
blacksmith4
blacksmith5
blacksmith6
blacksmith7
Blaze
Blaze_A1
Blaze_A2
Blaze_A3
Blaze_NB
Blaze_NB_A1
Blaze_NB_A2
Blaze_NB_A3
Bmunk
bocman
bocman1
bocman3
bocman4
brin
brodyaga
capitan
Capitan1
capnhook
Chameleon
chelovek
Chelovek1
Corsair1
Corsair1_1
Corsair1_2
Corsair1_3
corsair2
corsair3
Dan_TG3
Danblack
Danielle
depp
depp_A1
depp_A2
depp_A3
Diller
Fanielle
fatman
fatman1
fatman2
Fatman2_1
Fawn
fisherman
fisherman1
fredbob
girlpatch
gypsycaptain
Huber_Eng
huber_fra
huber_por
huber_spa
hugnt18
imgovwife
killer
korsar
korsar1
ladyinred
list.txt
Liza
Lucas
Maltese
man1
man1_1
man1_2
man2
man3
Man3_1
man4
man5
Man5_1
man6
Man6_1
mask
mask_2
mask_3
mask_4
mongol
Monk
Monk2
Monkey
mummy
Navy_off
Navy_Office4
Nobleman
Offic_eng
Offic_fra
Offic_hol
Offic_por
Offic_spa
old_man1
Old_man2
OldWoman
pirat1
pirat10
pirat11
pirat11_A1
pirat11_A2
pirat11_A3
pirat2
pirat3
pirat4
pirat5
pirat6
pirat7
pirat8
pirat9
Priest
priest_spa
rabblack
rabblack_1
rabWhite
rabwhite1
Researcher
rn_admrl18_1
rn_comdr18_1
rn_lieut18_1
rn_lieut18_2
rn_lieut18_3
rn_mcmdr18_1
rn_mcmdr18_2
rn_mdshp18_1
rn_mdshp18_2
rn_mdshp18_3
rn_orbth18_1
rn_ptcpt18_1
rn_ptcpt18_2
rn_vadmr18_1
rn_warnt18_1
rn_warnt18_2
rn_warnt18_3
rn_warnt18_4
rn_warnt18_5
Sailor1
Sailor2
Sailor3
Sailor4
sailor5
Sailor6
sailor7
searcher
Searcher_navy
Shkiper
Skel1
Skel2
Skel3
Skel4
Soldier_Eng
Soldier_Eng2
Soldier_Eng3
Soldier_Eng4
Soldier_Eng5
Soldier_Eng6
Soldier_Fra
Soldier_Fra2
Soldier_Fra3
Soldier_Fra4
Soldier_Fra5
Soldier_Fra6
Soldier_Hol
Soldier_Hol2
Soldier_Hol3
Soldier_Hol4
Soldier_Hol5
Soldier_Hol6
Soldier_Por
Soldier_Por2
Soldier_Por3
Soldier_Por4
Soldier_Por5
Soldier_Por6
Soldier_Spa
Soldier_Spa2
Soldier_Spa3
Soldier_Spa4
Soldier_Spa5
Soldier_Spa6
Storeman
Storeman1
Storeman2
towngirl1
towngirl1_1
towngirl2
towngirl2_1
towngirl3
towngirl3_1
towngirl4
towngirl5
towngirl6
towngirl7
will
will_2
will_3
will_A1
will_A2
will_A3
wurmwoode<!--c2--></div><!--ec2-->
Also, here are all the LandEnc types that are referenced in the game (note that only Raiders, Rapers, and Officer are used in the game--the rest exist only in the land_enc inits file and are never actually used--or even have models specified).
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->ENC_RAIDERS
Sailor1-5
chelovek
chelovek1
fisherman
fisherman1
man5_1
bocman4
Mask
Mask_2-4
ENC_RAPERS same as RAIDERS but no mask
towngirl1-7 (1-3_1 too)
ENC_OFFICER
(the ~30 or so we have now--all sorts. Too many to list)
Unused:
ENC_CONVICTS
rabwhite
rabwhite1
rabblack
rabblack_1
fatman
ENC_POORMAN
rabwhite
rabwhite1
rabblack
rabblack_1
brodyaga
ENC_BANDITS same as ENC_RAIDERS but no mask
Unused #2, only mentioned in location-blocks (no model list):
port:
ENC_BANDITS
ENC_POORMAN
ENC_LATEWALKER
ENC_PATROL
town:
same
town_exit:
ENC_RAIDERS
ENC_CONVICTS
ENC_LATEWALKER
ENC_PATROL
ENC_RAPERS
seashore:
ENC_SMUGGLERS
ENC_CONVICTS ???
ENC_SURVIVOR
-----------------
Monsters:
(as of the version of VC in b12 and above)
Bandits: poor citizens.
Skeletons:
dung: skel1-4 or pirat1-11 without 10
town: mask2-4
house: tg1-7
tavern: sailor1-6
jungle: mummy
inca_temple: mummy
monkey: monkey
vagabonds:
poor citizens<!--c2--></div><!--ec2-->