After spending time in early access development Caribbean! has been released today with version 1.000 and statements from the devs on steam as well as their website http://snowbirdgames.com/?cat=11
http://steamcommunity.com/games/293010/announcements/detail/116302950130240146
http://snowbirdgames.com/?cat=11
""
Hi everyone,
Today we’re putting out the release version of ‘Caribbean!’. On this occasion we’d like to say a few words about the new things you’ll be able to find in the game since the last update and what you can expect in the future.
The release version now has a new storyline which we didn’t show before. Some of its parts could of course be noticed during Early Access by the most attentive players, but hopefully nobody spoiled themselves just yet.
Secondly, companion hiring. Now players can appoint them as ship captains as well.
Next is treasure hunting system. We won’t tell how exactly it works beforehand as it’s closely tied to the story, companions and treasure hunting, so you have this part to explore for yourselves.
In other new additions: the tavern, where players can buy rare collectible weapons and get rid of their prisoners; new town screen and new ‘governor’ construction system — now, when you govern a town, you get access to its special town buildings.
We also updated the siege location. Now attacking and defending sides don’t clash with each other in a narrow bottleneck. We think this should help making the town sieges a bit more challenging.
Now, what can you expect next? First of all, more siege locations. We finished working on the small siege constructor and will soon fill the game with different fortress variations.
After that we’d like to add some quite intriguing nationalities and their special troops. Which exactly? We’ll talk about that a bit later.
We consider our main goal of making the game as stable as possible achieved. Despite the huge stress on the engine, greatly increased quality and quantity of in-game models, the game doesn’t take more than 1,7 Gb in memory. Based on this, we can safely continue working on the game without much trouble.
We still look forward to hearing your feedback and ideas, and we read every post we see here, on Steam forums or on newly created TaleWorlds sub-forum.
A big thanks to everyone who supported us during Early Access! We really hope you’ll like the game. ""
http://steamcommunity.com/games/293010/announcements/detail/116302950130240146
http://snowbirdgames.com/?cat=11
""
Hi everyone,
Today we’re putting out the release version of ‘Caribbean!’. On this occasion we’d like to say a few words about the new things you’ll be able to find in the game since the last update and what you can expect in the future.
The release version now has a new storyline which we didn’t show before. Some of its parts could of course be noticed during Early Access by the most attentive players, but hopefully nobody spoiled themselves just yet.
Secondly, companion hiring. Now players can appoint them as ship captains as well.
Next is treasure hunting system. We won’t tell how exactly it works beforehand as it’s closely tied to the story, companions and treasure hunting, so you have this part to explore for yourselves.
In other new additions: the tavern, where players can buy rare collectible weapons and get rid of their prisoners; new town screen and new ‘governor’ construction system — now, when you govern a town, you get access to its special town buildings.
We also updated the siege location. Now attacking and defending sides don’t clash with each other in a narrow bottleneck. We think this should help making the town sieges a bit more challenging.
Now, what can you expect next? First of all, more siege locations. We finished working on the small siege constructor and will soon fill the game with different fortress variations.
After that we’d like to add some quite intriguing nationalities and their special troops. Which exactly? We’ll talk about that a bit later.
We consider our main goal of making the game as stable as possible achieved. Despite the huge stress on the engine, greatly increased quality and quantity of in-game models, the game doesn’t take more than 1,7 Gb in memory. Based on this, we can safely continue working on the game without much trouble.
We still look forward to hearing your feedback and ideas, and we read every post we see here, on Steam forums or on newly created TaleWorlds sub-forum.
A big thanks to everyone who supported us during Early Access! We really hope you’ll like the game. ""