When you talk to Arnaud Matton to deliver the cargo, there is no option to get him to take the cargo. After the initial welcome message, then it goes directly to trade conversation. There is nothing about jobs.
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if (characters[GetCharacterIndex("Sabine Matton")].quest.hire != "was_captured_done")
{
link.l3 = DLG_TEXT[10];
link.l3.go = "quests";
}
The code in question is this:Code:if (characters[GetCharacterIndex("Sabine Matton")].quest.hire != "was_captured_done") { link.l3 = DLG_TEXT[10]; link.l3.go = "quests"; }
The only times Sabine's "quest.hire" is set to "was_captured_done" are at cases "ransom_money_1" and "daughter_done_1". Both of these appear to be the result of ransoming Sabine. Why hasn't it been changed to "enemy_forever"? That makes Arnaud refuse to do any further business with you except if you have Thomas O'Reily's cargo.
Also, that version of "Arnaud Matton_dialog.c" appears to be based on an outdated version. I've since made a few changes of my own, one of which is that there's also an exception for "enemy_forever" if you have a random delivery quest to Arnaud. (And some alternative dialog for "Cargo For Thomas O'Reily" if, for any reason, Port Royale and St. Pierre aren't on opposite sides of a war. There are several possible reasons for that!)