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do you have any suggestions on how that would work gameplay wise?I'd like to capture all of the colonies in the archipelago. Would you add some way to capture those that don't have a fort (for example Alice town)?
So it's in the game already right?Get the "Landing Party" perk. Then make sure there are no hostile ships anywhere round the island. Be careful when trying to take Alice Town because if there's an enemy ship near Governor's Harbour, you'll need to sink or capture that, which may put you in range of Governor's Harbour fort! (But then, if your aim is to capture all colonies in the Caribbean, you'll have to deal with that fort anyway.)
My idea was that killing a governor and/or certain number of guards (let's say 2 or 3) would launch battle for the town in the same way as it happens after you clear all of the fort locations at towns that do have a fort.do you have any suggestions on how that would work gameplay wise?
Thank you very much for the info. I think that this game deserves its own wiki where all these possibilities would be explained.Get the "Landing Party" perk. Then make sure there are no hostile ships anywhere round the island. Be careful when trying to take Alice Town because if there's an enemy ship near Governor's Harbour, you'll need to sink or capture that, which may put you in range of Governor's Harbour fort! (But then, if your aim is to capture all colonies in the Caribbean, you'll have to deal with that fort anyway.)
Like Grey Roger says we have a wiki, if you are missing stuff on there please let us know. If you want you could help to improve the wiki if you want too .Thank you very much for the info. I think that this game deserves its own wiki where all these possibilities would be explained.
If I'm not mistaken, forum members here immediately have the option to update the wiki too.I think that this game deserves its own wiki where all these possibilities would be explained.
I would definitely like to help to improve the wiki, but I don't have the info needed.Like Grey Roger says we have a wiki, if you are missing stuff on there please let us know. If you want you could help to improve the wiki if you want too .
You don't need coding experience per se, if you make an article according to your best knowledge (by just trying stuff ingame) it will most likely cover like 95% of the stuff. It's a lot easier for the people making stuff to then add only the last 5%. If you first post your things on here we can always give feedback on it. And you can also ask on the forums so we can give info. But it's easier to make a quick post to explain it to one person then to write a proper wiki article that explains is properly. Especially because not all of us are native english speakers.I would definitely like to help to improve the wiki, but I don't have the info needed.
I do have some (albeit not a lot) experience with programming, therefore I may be able to figure something out from looking into the code but my observation may be wrong since I don't have overall knowledge of the code and the engine. (I use programming mainly to solve math problems. Tried to make a game few times in the past, however, was never able to finish one.)
You can just ask anything you're not clear on here.I would definitely like to help to improve the wiki, but I don't have the info needed.
Finishing what you start is not easy.Tried to make a game few times in the past, however, was never able to finish one.
That IS what it's good for, after all.I use programming mainly to solve math problems.
I use programming mainly to solve math problems. Tried to make a game few times in the past, however, was never able to finish one.
Story of my life!If you use programs like MatLab then the syntax isn't that different from the code used for POTC