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CAPTURED CAPTAINS IN YOUR HOLD

Maximus

Sailor
Storm Modder
So, guys. It was my idea more than two years ago. AlexusB realised this in his ADDON, but anyway I wanted to do it by my own hands.
What it gives: you can see your prisoners on your deck or in your hold. You can speak with them, hiring them as an officers, kill them in fight one-to-one, release them or take a redemption.
How it works: all in one dialog
BUGS: please, don't beat me, this is a VERY BETA version <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
1) after killing character or hiring him, he still on deck (look at Prisoned_dialog.c, maybe commented string will work right. I can not check it right now)
2) captains, captured in Open Sea, fail to appear on deck. Captured near the any island, is appear without any problem. I can not find, where this problem is. Maybe anyone else can do this? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /><img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />



<a href="http://rapidshare.de/files/10567883/captives_on_deck.rar.html" target="_blank">HIRING CAPTIVES MOD</a> - working with the last Pieter update
 
Could I add this into the modpack? I don't want to add any new bugs in, of course, but I do want to add nice new features in. Could a toggle be put on this until the bugs are ironed out? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
Maybe we could add a new prison-like location to the ship where you can find your captives aboard? I don't think they should walk freely around the ship. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
I believe Alan Smithee once had made such a location.
 
Hey, great feature, thanks a lot <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
Now wont that be a bonus, as specially if your kinda struggling trying to find more officers for ya fleet, this is a good idea, <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> besides i think in those days some captured officers did end up serving under the officers that captured them, <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> mabey as deckhand <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> or something, but its a sound idea from my point a view der maty. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
yeah i like this feature in the SLiB, good to have it in our mod too. the way theirs works is you can hire him (something determines whether they accept or not, maybe your rep/leadership, and it's only pirates who you can take on as officers... i don't see why, with a high enough rep/leadership, you couldn't get anyone else to join you), take them as slaves, release them for a rep-up or just kind of slap them around. but you can't fight them, which i think ought to be a way to kill them and take their experience without the rep-kill of simple execution. who would argue with a fair fight?

I never really succeeded in making a prison in the ship, so the hold serves this purpose well enough.
 
<a href="http://rapidshare.de/files/10721850/captives_on_deck.rar.html" target="_blank">HERE IS AN UPDATED VERSION OF MOD</a>

Now all working fine. After killing captive or hiring o release captive he not presented on deck. In RAR putted locators files for HOLD DECK1 an DECK2. Dialog also was changed.
Pieter - check it, if all working without problem you can add this feature to the MODPACK
 
WooHoo, way to go, cant wait to see how she holds up to the test, ok Pieter now its your turn, i hope it will work out fine with ony a few bugs. Not discrediting ya der Maximus, just taking the old precation cause there are always bugs da squash, and im sure you got most of them, But thats dam fine work Maximus none the less.
So whatcha going to be work'n on next?
 
<!--quoteo(post=137334:date=Jan 9 2006, 06:39 PM:name=Maximus)--><div class='quotetop'>QUOTE(Maximus @ Jan 9 2006, 06:39 PM) [snapback]137334[/snapback]</div><div class='quotemain'><!--quotec--><a href="http://rapidshare.de/files/10721850/captives_on_deck.rar.html" target="_blank">HERE IS AN UPDATED VERSION OF MOD</a>

Now all working fine. After killing captive or hiring o release captive he not presented on deck. In RAR putted locators files for HOLD DECK1 an DECK2. Dialog also was changed.
Pieter - check it, if all working without problem you can add this feature to the MODPACK<!--QuoteEnd--></div><!--QuoteEEnd-->

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
The Rum on me <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Sorry, guy's. Last file <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> If your captive escaped - he still on you deck. This update must repair that

<a href="http://rapidshare.de/files/10768674/PROGRAM.rar.html" target="_blank">UPDATED DailyCrewUpdate</a>
 
This is great, Maximus. You can be certain I will add it into the modpack. I have to ask a little bit more patience though. I would prefer to make an update straight away, but I am having a lot of hard examinations this week, so I won't have time for it before Saturday. Beginning Saturday, I will be working on making the new modpack update, in which I hope to add everything that is new and that works.

BTW: Please note that I might not be very active this week thanks to those ruddy examinations! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
Don't worry, Pieter. I'll work for merge your modpack with my updates and send it to you. Wait for mail from me <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Thanks a lot, Maximus. That's exactly what I'll need. If you can, could you please send it to me before Saturday, so I can get to work on it immediately? It isn't a problem if you don't though. I'll get to merging it in eventually anyway. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
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