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Fixed Capture Colonies: Governor Does Not Change

Could you enter the church before capturing the city?
I don't remember town capture locking any doors.
 
I can't remember if I could or couldn't before.. it was frog town before so I didn't go to that city much since i'm british.
 
I'm getting rid of all character init code like this for the governors:
Code:
// KK -->
   ch.nation.n0.name = "James";
   ch.nation.n0.lastname = "Jekyll";
   ch.nation.n0.model = "huber_hol2_17";
   ch.nation.n0.sex = "man";
   ch.nation.n0.greeting = "Gr_Robert Christopher Silehard";
   ch.nation.n1.name = "Domonic";
   ch.nation.n1.lastname = "Allut";
   ch.nation.n1.model = "huber_spa2_17";
   ch.nation.n1.sex = "man";
   ch.nation.n1.greeting = "Gr_joseph claude le moigne";
   ch.nation.n2.name = "Fernando";
   ch.nation.n2.lastname = "De La Cruz";
   ch.nation.n2.model = "huber_fra_17";
   ch.nation.n2.sex = "man";
   ch.nation.n2.greeting = "Gr_Christofor Manuel de Alencar";
   ch.nation.n4.name = ch.old.name;
   ch.nation.n4.lastname = ch.old.lastname;
   ch.nation.n4.model = ch.model;
   ch.nation.n4.sex = ch.sex;
   ch.nation.n4.greeting = ch.greeting;
   ch.nation.n5.name = "Ricardo";
   ch.nation.n5.lastname = "Nunes";
   ch.nation.n5.model = "huber_por_17";
   ch.nation.n5.sex = "man";
   ch.nation.n5.greeting = "Gr_Jacinto Arcibaldo Barreto";
// <-- KK
The simplified new system doesn't use it, so we might as well clean house.

It also seems that this system does do what it is intended to, so "Fixed" it is.
 
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