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Then your problem is not that you cannot land at the island, the real problem occurred much earlier.no for Barbossa I tried to ask the tavern keeper but he did not give me information and then Barbossa has not appeared
@Talisman, do you know how that "stay with the ship" option is supposed to work?I redid the scene where I had to choose whether gibbs stay with the ship or come to the inside with you. I had chosen to stay with the ship, and now, I chose to come to the inside with you. Now works!!
The last update was posted not even 2 months ago. You can't possibly have played everything it has to offer yet!I also hope that will be a build update soon!
Main thing I'd like to know is if case "Looking_for_CCC" gets triggered in both instances.If you tell Gibbs to stay with the ship - then that is where you get captured ( put in prison ) instead of meeting Petros at the plantation.
It always causes a bit of confusion because you have to go to a different building ( not the plantation ) to trigger the capture.
Main thing I'd like to know is if case "Looking_for_CCC" gets triggered in both instances.
case "Plan_for_CCC_Quest":
dialog.text = DLG_TEXT[12];
link.l1 = DLG_TEXT[13];
link.l1.go = "Plan_for_CCC_Quest2";
break;
case "Plan_for_CCC_Quest2":
dialog.text = DLG_TEXT[14];
link.l1 = DLG_TEXT[15];
link.l1.go = "Plan_for_CCC_Quest3";
break;
case "Plan_for_CCC_Quest3":
dialog.text = DLG_TEXT[16];
link.l1 = DLG_TEXT[17];
link.l1.go = "Plan_for_CCC_Quest4";
link.l2 = DLG_TEXT[18];
link.l2.go = "Exit_no_CCC_Quest";
break;
case "Plan_for_CCC_Quest4":
dialog.text = DLG_TEXT[19];
link.l1 = DLG_TEXT[20];
link.l1.go = "Exit_for_CCC_Quest";
break;
...........................
case "Exit_for_CCC_Quest":
GiveItem2Character(Pchar,"Map_Doc_2");
Locations[FindLocation("Guadeloupe_Plantation_inside")].reload.l1.disable = 0;
SetOfficersIndex(Pchar, 2, getCharacterIndex("Mr. Gibbs"));
RemoveOfficersIndex(pchar, GetCharacterIndex("Peter Willemoes"));
RemovePassenger(pchar, characterFromID("Peter Willemoes"));
// RemoveCompanion(pchar, characterFromID("Peter Willemoes"));
pchar.quest.Jacks_early_days = "Looking_for_CCC";
DialogExit();
NextDiag.CurrentNode = NextDiag.TempNode;
AddDialogExitQuest("Muelle_for_CCC"); <<<<----- Links to quest_reaction.c
case "Leaving the room_Konrad2":
ChangeCharacterAddress(characterFromID("Konrad Kulczycki"), "None", "");
ChangeCharacterAddress(characterFromID("Peter Willemoes"), "None", "");
characters[GetCharacterIndex("Petros")].Dialog.Filename = "Petros_dialog.c";
LAi_SetActorType(characterFromID("Petros"));
LAi_ActorDialog(characterFromID("Petros"),PChar,"",5.0,5.0);
Characters[GetCharacterIndex("Petros")].dialog.currentnode = "Plan_for_CCC_Quest"; <<<<----- This starts PETROS dialog above which links to the next case
break;
//CCC Quest Starts here
case "Muelle_for_CCC":
AddQuestRecord("The Brotherhood",16); // TALISMAN - was 17 <-wrong
AddQuestRecord("Aztec",13); // TALISMAN - added
DisableFastTravel(false);
pchar.quest.Jacks_early_days = "Looking_for_CCC";
LAi_SetOfficerType(characterFromID("Mr. Gibbs"));
RemoveCharacterCompanion(pchar, characterFromID("Peter Willemoes"));
Pchar.quest.Looking_for_CCC.win_condition.l1 = "location";
PChar.quest.Looking_for_CCC.win_condition.l1.character = Pchar.id;
Pchar.quest.Looking_for_CCC.win_condition.l1.location = "Muelle_Tavern";
Pchar.quest.Looking_for_CCC.win_condition = "Looking_for_CCC";
break;
case "Looking_for_CCC":
pchar.quest.Jacks_early_days = "Rescue_CCC";
ChangeCharacterAddressGroup(characterFromID("Barbossa"), "Muelle_Tavern", "sit", "sit5");
ChangeCharacterAddressGroup(characterFromID("Couch Captain Charles"), "Muelle_ANIMISTS", "goto", "goto28");
Island_SetReloadEnableLocal("IslaMuelle", "reload_2", true); // PB: Needs to be accessible
LAi_SetSitType(characterfromID("Barbossa"));
Pchar.quest.Found_CCC.win_condition.l1 = "location";
PChar.quest.Found_CCC.win_condition.l1.character = Pchar.id;
Pchar.quest.Found_CCC.win_condition.l1.location = "Muelle_ANIMISTS";
Pchar.quest.Found_CCC.win_condition = "Found_CCC";
break;
For whatever reason, that did not run for @Yo ho ho! but I haven't got a clue if that is user error or an actual bug.
Playing through, then checking compile.log would tell us.
Then I wonder how that alternate path can ever have worked.
What code IS triggered for that then?
Then if only #2 has you going to the small island near Puerto Rico, why did @Yo ho ho! need to go there despite being on #1?1 - has you captured on Guadeloupe
2 - has you helping Petros by rescuing Couch Captain Charles
Misunderstanding rather than a bug, then?
There is also here this problem: I have finished the curse of the first moon : I'm making Lucas & Justine Le Moigne side-quests and the first thing I have to go to the tavern in Tortuga and meet Thomas Tipman. But when I meet him, he does not say anything. And in fact, in hispaniola, I'm not land on anyone shore and I'm forced to go to the fort. I know I've forgotten something before, but I tried to remake and nothing ....
What are your nation relations, what nation does "Cuba" belong to in your game (I assume you mean Havana?) and what flag are you flying?when I go to the store of the seller cuba tells me to go or else called the guards
If you fly a pirate flag in a Spanish port, they won't like it. Change flags and try again.for relation, please look at the attachment. In this moment there are pirated (with black pearl)