Sail to island next to (south of) Puerto Rico. Where is this island? I walked everywhere but I have not found. To the south where? This island has a name?
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Sail to island next to (south of) Puerto Rico. Where is this island?
case "with_teacher_to_muelle_5":
LAi_LocationFightDisable("Turks_tavern_upstairs", false);
LAi_ActorAttack(characterFromID("Teacher"), pchar, "");
Lai_SetPlayerType(pchar);
pchar.quest.destroy_ANIMISTS.win_condition.l1 = "NPC_Death";
pchar.quest.destroy_ANIMISTS.win_condition.l1.character = "Teacher";
pchar.quest.destroy_ANIMISTS.win_condition = "to_ANIMISTS";
LAi_group_FightGroups(LAI_GROUP_PLAYER, "ANIMISTS_SOLDIERS", true);
Locations[FindLocation("Turks_Cavern_01")].locators_radius.goto.goto37 = 2.2;
LAi_QuestDelay("Story_Domingues_to_cave", 0.0); //CTM
break;
case "to_ANIMISTS":
Island_SetReloadEnableLocal("IslaMuelle", "reload_2", true);
pchar.quest.final_battle_with_dark_teacher.win_condition.l1 = "locator";
pchar.quest.final_battle_with_dark_teacher.win_condition.l1.location = "Turks_Cavern_01";
pchar.quest.final_battle_with_dark_teacher.win_condition.l1.locator_group = "goto";
pchar.quest.final_battle_with_dark_teacher.win_condition.l1.locator = "goto37";
pchar.quest.final_battle_with_dark_teacher.win_condition = "final_battle_with_dark_teacher";
LAi_group_FightGroups("ANIMISTS_SOLDIERS", LAI_GROUP_PLAYER, true);
break;
case "Looking_for_CCC":
pchar.quest.Jacks_early_days = "Rescue_CCC";
ChangeCharacterAddressGroup(characterFromID("Barbossa"), "Muelle_Tavern", "sit", "sit5");
ChangeCharacterAddressGroup(characterFromID("Couch Captain Charles"), "Muelle_ANIMISTS", "goto", "goto28");
Island_SetReloadEnableLocal("IslaMuelle", "reload_2", true); // PB: Needs to be accessible
LAi_SetSitType(characterfromID("Barbossa"));
Pchar.quest.Found_CCC.win_condition.l1 = "location";
PChar.quest.Found_CCC.win_condition.l1.character = Pchar.id;
Pchar.quest.Found_CCC.win_condition.l1.location = "Muelle_ANIMISTS";
Pchar.quest.Found_CCC.win_condition = "Found_CCC";
break;
Really? In that case, the "Island_SetReloadEnableLocal("IslaMuelle", "reload_2", true);" line in the Jack Sparrow both-reaction.c file might as well be removed.The Animists ( Sao Fengs Bodyguards ) Lair is on Turks . - just to cause confusion.
Really? In that case, the "Island_SetReloadEnableLocal("IslaMuelle", "reload_2", true);" line in the Jack Sparrow both-reaction.c file might as well be removed.
Your posts were moved here because they didn't relate to the thread where you were posting.I read the new rules of the forum and since I suck in English, try to speak it as well as possible.
See the posts above, specifically post #11. I posted that already yesterday and it contains everything you need.With respect to previous messages: there is someone who knows how to moor the island next to Puerto Rico?
Please upload your PROGRAM\Storyline\JackSparrow\quests\quests_common.c file.I'm playing with the build 14 beta 4
Thanks for that.I have only "both_reaction.c" and "quests_reaction"
Island_SetReloadEnableLocal("IslaMuelle", "reload_2", true); // PB: Needs to be accessible
My mistake. I did actually mean "quests_reaction.c"....I found it in PROGRAM \ quests \ quests common.c