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Spyglass info, you mean?I wanted to ask if vision is changed recently or something I can see ship info from much far away now than before, could that be because of engine?
Yeah, it's different than before, right now it's: if u see the ship u see the nation and tier as well no matter how far they areSpyglass info, you mean?
Beats me; but sounds unlikely.
There's regular PROGRAM code that should be controlling those distances per spyglass.
Difference between Arcade and Realistic Game Mode, perhaps?Yeah, it's different than before, right now it's: if u see the ship u see the nation and tier as well no matter how far they are
It's on iron manDifference between Arcade and Realistic Game Mode, perhaps?
Even there?It's on iron man
I think they did, wasn't working I thinkEven there?
That's odd.
Did the Maelstrom crew accidentally remove some of the code?
Or change the defaults at the top of InternalSettings.h?
@Mirsaneli...?
Not quite a full remake. It's based on the CoAS Storm 2.8 source code.Maelstrom is a remake of the Storm engine
Maelstrom is by @ChezJfrey from Buccaneer's Reef.made by a team that is not from this forum
I think for ERAS2, it is effectively complete.And more, the engine is not complete yet.
You are not alone in feeling that way.What I don't understand is why is it paid? I'm sure a lot of work has been put into it, but still it doesn't quite make sense in my head.
Does vision of ai change depending on fog,night, moonlight, in storm... like in original?For porting New Horizons to the StormX engine, I had to disable the spyglass code for now (as it was crashing).
I'm quite certain the Maelstrom team would have had the same problem and they probably modified the code to fix it.
Can't say much more until I actually get around to that part myself.
Why not put a price on mod instead?As @Hammie explained, we had difficulties in porting the original spyglass. It simply didn't want to work with Maelstrom engine. So we ported the COAS spyglass, and that's why it doesn't behave like the one in old New Horizons. It's just an engine incompatibility. I'm sure it can be done to look exactly like old New Horizons, but I don't have coding skills to do that.
@FatorNerd asked why is it paid? It is paid because you get to play the massive Eras II mod that is made particularly for Maelstrom. Being able to play New Horizons on Maelstrom is just a coincidence and @ChezJfrey and my good will. I together with some other people from Buccanner's Reef have put a lot of effort into this mod just because I love it. I'm currently finishing the weather system which will be done for good, and after that I will do other refinements. It goes slowly cause I'm again the only one working on it, and I have a life to live as well
Why not put a price on mod instead?
why is it only on itch.io and not on steamm for example? genuine questionAs @Hammie explained, we had difficulties in porting the original spyglass. It simply didn't want to work with Maelstrom engine. So we ported the COAS spyglass, and that's why it doesn't behave like the one in old New Horizons. It's just an engine incompatibility. I'm sure it can be done to look exactly like old New Horizons, but I don't have coding skills to do that.
@FatorNerd asked why is it paid? It is paid because you get to play the massive Eras II mod that is made particularly for Maelstrom. Being able to play New Horizons on Maelstrom is just a coincidence and @ChezJfrey and my good will. I together with some other people from Buccanner's Reef have put a lot of effort into this mod just because I love it. I'm currently finishing the weather system which will be done for good, and after that I will do other refinements. It goes slowly cause I'm again the only one working on it, and I have a life to live as well
Is this ChatGPT writing?Absolutely! New Horizons on Maelstrom sounds fascinating. It's exciting to see how space exploration intersects with our understanding of distant worlds. The data it gathers promises to unveil more about the mysteries of our solar system.PM kisan status