<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid="" border="0" alt="keith.gif" /> Im not gonna reveal the true purpose of my questions, but...:
In the C++ system of POTC... :
Are you able to IO (open, and read in) plain text, or other files in RUNTIME?
Im sure about you can WRITE files like this, because modders made hell lot type of text logging,
even in the first builds. So..... for the dumbest example... Can i somehow open, and display a text files
content ingame? (at runtime) and then modify its content, or create a new one? (with the correct c++ coding of course)
The.... Next level of my question is: as you pretty simple CAN in borland C++ or in any builder:
Does it may possible, to read in a txt format, or other, TYPED file, and write variable values into it, or read them back into memory?(at runtime again)
int my.Ships.Speed = 0.1 , string (or char[n]) my.Favourite.Monkeys.Name = "Jack", etc... lol..
????
I still wont going to reveal my TRUE goals (BWAHAHAHAHAHAAAAAAA!) (Too superstitius yet)
But Im just thinking..... And thats can be lethal sometimes.
In the C++ system of POTC... :
Are you able to IO (open, and read in) plain text, or other files in RUNTIME?
Im sure about you can WRITE files like this, because modders made hell lot type of text logging,
even in the first builds. So..... for the dumbest example... Can i somehow open, and display a text files
content ingame? (at runtime) and then modify its content, or create a new one? (with the correct c++ coding of course)
The.... Next level of my question is: as you pretty simple CAN in borland C++ or in any builder:
Does it may possible, to read in a txt format, or other, TYPED file, and write variable values into it, or read them back into memory?(at runtime again)
int my.Ships.Speed = 0.1 , string (or char[n]) my.Favourite.Monkeys.Name = "Jack", etc... lol..
????
I still wont going to reveal my TRUE goals (BWAHAHAHAHAHAAAAAAA!) (Too superstitius yet)
But Im just thinking..... And thats can be lethal sometimes.