Black Iron Oyster
Sailor Apprentice
Of course goods can at the moment only be stored on a ship because they're not items.
How do the game handle stores then? What about creating a "store" in which random amounts of goods do not appear, the ones you left don't get erased, and you can "buy" and "sell" the goods for free? If it's possible then it should work for personal items too. Maybe that would be a way of creating the on land storage ANSEL craves for, as well as the "safe chest" I asked.
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