I'm thinking if we could leave one island completely free for a gameplay period - it would be "Pine island" (we would need to resign from implementing "Eleuthera" into the game) or Khael Roa (after "cataclism" at the end of standard storyline and at any time when that island isn't used in any quests in storyline). After achieving of some high level main character could be allowed to "build" custom town on that island from existing models (in connection with CCC's Building Set that would make some effect and dfference in location look). What I mean is to give player possibility to set which location is to be a port, and then to which ones various reload points should lead (other town location, inside house, to jungle, etc). People needed to run the town (governor, fort commandant, shop and tavern keepers, shipwright, etc.) would appear as former main character's officers. Also, trade/escort/pirate hunting quests would be automatically set as proper characters appear in town.
Would it be some interest in such mod, but again, although I believe it's doable, it's at the same time project I would make in some undefined (and distant, for sure) future?
pirate_kk
Would it be some interest in such mod, but again, although I believe it's doable, it's at the same time project I would make in some undefined (and distant, for sure) future?
pirate_kk