Following changes made:
- Smuggling questbook entry disabled
- Crewmember walks up to the player, then starts the dialog (so he won't be standing at the door, allowing the player to walk right past and miss him)
- Called Group_SetTaskNone("Skipper1"); to keep the target ship in place
Additionally, I confirmed that it is 'bQuestDisableMapEnter' that is responsible for disabling the Sail-To menu.
As far as I can tell, this should take care of all the real issues. However, it is still not entirely smooth.
SHOULD 'bQuestDisableMapEnter' affect Sail-To at all?
Is it even necessary here or should we get rid of that line?
If we keep everything as-is, is it necessary to add a Questbook entry as reminder for the player on where to actually find the target ship'?
- Smuggling questbook entry disabled
- Crewmember walks up to the player, then starts the dialog (so he won't be standing at the door, allowing the player to walk right past and miss him)
- Called Group_SetTaskNone("Skipper1"); to keep the target ship in place
Additionally, I confirmed that it is 'bQuestDisableMapEnter' that is responsible for disabling the Sail-To menu.
As far as I can tell, this should take care of all the real issues. However, it is still not entirely smooth.
SHOULD 'bQuestDisableMapEnter' affect Sail-To at all?
Is it even necessary here or should we get rid of that line?
If we keep everything as-is, is it necessary to add a Questbook entry as reminder for the player on where to actually find the target ship'?