First of all I would like to say hello to the members of these forums. I am new here to the forums, but I have been playing the mod since Build 13 a year or so ago.
I recently started playing again, and I'm loving the sheer fun of Build 14. After playing for a few days, I took a break from the game for 4 days (real-life priorities took over for a while). And now I wanted to return to my last save game.
I am on the Jack Sparrow quest line.
(SPOILER ALERT)
I saved at the point just before meeting Christopher Mings, before I decided to sail off to retrieve the Wicked Wench from Turks Island. The game crashes if I go to the port (either by "using" the door or Fast Travel), or my ship.
I tried reloading earlier saves and the same things happened. Some of my earlier saves even crash the game immediately upon loading.
These are the contents of my compile log file:
Gauging: StartGauging
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 613
Gauging: models
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Gauging: Storylines
Gauging: Profiles
Main_LogoVideo() 0
PauseAllSounds
proc_break_video()
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 747
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 641 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Done loading
bool CreateParticleEntity()
!!! Reload to 99
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 12, theHour = 12
ItemLogic: On load location Oxbay_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\purse
ItemLogic: Loaded model items\\purse
ItemLogic: Loaded model ammo\\Sandbag
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_eng_town
locator_name = reload4 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 99
reload_island_index = -1
reload_location_index = 144
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
Bnd: 0, Vag: 0, Sk: 1, Mo: 0, Mu: 0
ItemLogic: On load location Mings_Townhall
ItemLogic: found 0 buttons
Actor error: character <Peter Willemoes> now is not actor, his have type <sit>
SETTING MUSIC: music_english_governor
Actor error: character <Blaze> now is not actor, his have type <player>
Actor error: character <Sir Christopher Mings> now is not actor, his have type <sit>
ActorDialog got error in type_actor_error
Actor error: character <Blaze> now is not actor, his have type <player>
Overup cargo space on 1640
Overup cargo space on 3
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 144
reload_island_index = -1
reload_location_index = 99
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 12, theHour = 10
!gWeatherInit Whr_Generator() - Initialized
Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
ItemLogic: On load location Oxbay_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\purse
ItemLogic: Loaded model items\\purse
ItemLogic: Loaded model ammo\\Sandbag
Error!!! Overup maximum crew quantity (character=704)
SETTING MUSIC: music_eng_town
PauseAllSounds
ItemLogic: On unload location
PauseAllSounds
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10
I recently started playing again, and I'm loving the sheer fun of Build 14. After playing for a few days, I took a break from the game for 4 days (real-life priorities took over for a while). And now I wanted to return to my last save game.
I am on the Jack Sparrow quest line.
(SPOILER ALERT)
I saved at the point just before meeting Christopher Mings, before I decided to sail off to retrieve the Wicked Wench from Turks Island. The game crashes if I go to the port (either by "using" the door or Fast Travel), or my ship.
I tried reloading earlier saves and the same things happened. Some of my earlier saves even crash the game immediately upon loading.
These are the contents of my compile log file:
Gauging: StartGauging
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 613
Gauging: models
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Gauging: Storylines
Gauging: Profiles
Main_LogoVideo() 0
PauseAllSounds
proc_break_video()
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 747
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 641 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Done loading
bool CreateParticleEntity()
!!! Reload to 99
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 12, theHour = 12
ItemLogic: On load location Oxbay_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\purse
ItemLogic: Loaded model items\\purse
ItemLogic: Loaded model ammo\\Sandbag
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_eng_town
locator_name = reload4 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 99
reload_island_index = -1
reload_location_index = 144
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
Bnd: 0, Vag: 0, Sk: 1, Mo: 0, Mu: 0
ItemLogic: On load location Mings_Townhall
ItemLogic: found 0 buttons
Actor error: character <Peter Willemoes> now is not actor, his have type <sit>
SETTING MUSIC: music_english_governor
Actor error: character <Blaze> now is not actor, his have type <player>
Actor error: character <Sir Christopher Mings> now is not actor, his have type <sit>
ActorDialog got error in type_actor_error
Actor error: character <Blaze> now is not actor, his have type <player>
Overup cargo space on 1640
Overup cargo space on 3
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 144
reload_island_index = -1
reload_location_index = 99
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 12, theHour = 10
!gWeatherInit Whr_Generator() - Initialized
Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
ItemLogic: On load location Oxbay_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\purse
ItemLogic: Loaded model items\\purse
ItemLogic: Loaded model ammo\\Sandbag
Error!!! Overup maximum crew quantity (character=704)
SETTING MUSIC: music_eng_town
PauseAllSounds
ItemLogic: On unload location
PauseAllSounds
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10