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    Maelstrom New Horizons


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Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

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Is there an "error.log" file? If so, what does that say?

Can you post your version of "PROGRAM\Characters\Leveling.c"?
 
Just compared the sections on the cursed coin that is referred to in the error message - this section of the file NK.c is identical with the previous one????

Compile Log is weird:

Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
User Rised Exception
C:\PROJECTS\DRIVE_V2\ENGINE\SOURCES\Core.cpp line 526
fail to create program

EDIT - Should have been System.log - there is no compile log
 
Can you upload your version of "Leveling.c"?

The line referred to in "compile.log" is this:
Code:
ChangeHPBonus(chr, 300);
If you have a different version of "Leveling.c" then it may have a different version of "ChangeHPBonus" which looks for four arguments instead of two.

Edit: while I was typing that, you were uploading it. :D Now checking...

Thought so. Your version defines "ChangeHPBonus" thus:
Code:
int ChangeHPBonus(ref chr, int offset, string id, string desc)
That is not the version of "Leveling.c" included in the 31st August installer, and the file has not been changed in the update archive. You have included some of the experimental files, including this version of "Leveling.c". It may work if you re-install those experimental files on top of the updated installation. Otherwise you probably need to re-install from scratch, run the 31st August installer, then copy the update archive into place.
 
Thanks Grey Roger,
I have found the Levis Fixes 20171126 file - I must have applied that one and completely forgot that I had done it to this version - I do keep a couple of versions and the one I am using now for update testing I thought was the clean version only with August 31 + the last update from this thread - hence the surprise that it didn't run:modding

I will re-install a clean version but will test reapplying the Levis fixes first.
 
Thanks Grey Roger
Tested reapplying the Levis fixes and game runs to loading screen - can even load previous save games and it has the 7 December version on the game load screen. :thumbs1

Will try a clean version later in the week work permitting.
 
I intend to put out one more update archive this week. @DeathDaisy, @Jack Rackham, or anyone else for that matter: if you have any new stuff needing to be included, please post it soon.
Ive been holding off sharing any further major stuff until the ones we got are finished and working for the release :type1 speaking of which, have I forgotten any bugs or fixes I was sposed to do? :p
 
I don't know - have you forgotten any fixes which you've been working on since 7th December? ;) Apart from the sun, that is - I've got your texture file, plus the code file which detects whether the display is standard or wide screen, and they're already included in what's going in this week.
 
I don't know - have you forgotten any fixes which you've been working on since 7th December? ;) Apart from the sun, that is - I've got your texture file, plus the code file which detects whether the display is standard or wide screen, and they're already included in what's going in this week.
I think alls functional, but Ill keep an eye out if anything crops up :onya
 
I'll try to upload some stuff this weekend (saturday I hope). working on some small fixes and some other stuff.
Will include the things in seperate zipfiles again so you can test them seperatly.
Will that be in time @Grey Roger ?
 
No, by that time I'll be away. That's why I intend to post the next update on Friday.
 
Next update now posted. As it's not that long since the last one, there's not that much new. The main additions are @DeathDaisy's new sun texture and my "Brig3" ship model. Oh, and if you wander to the far end of Octopus Bay, you may be able to explore some new ground, though at present there's nothing to do there. Yet...
 
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