Tingyun made some changes to the winds that pretty much screwed them almost to oblivion. The second time I had winds shift 180 degrees I took that entire code out and replaced the wind direction with my RandNorm function (produces normalized random numbers given mean and standard deviation). He had some ideas for trade winds but didn't seem to ever get them implemented.
I can give you reasonably predictable but still variable trade winds, and in fact I'm using a version of that in the sailing simulator I'm playing (Virtual Sailor's successor, VSF or Vehicle Simulation Framework). It started off rolling dice and eventually became a JavaScript program and the latest version allows prevailing winds from any direction. That could easily be adapted to Storm script.
There is a problem in that if you don't have almost totally random winds near ports, you will have situations at some ports where you won't be able to sail either in or out depending on the direction the port faces. There's no room to tack even on a good ship. There is a function in my direct sail code to determine the distance from the nearest port, and if you are close enough to one, randomize the wind. I don't know if any of this new code has been included in the mod.
There is also a problem that the winds are blowing generally from the east, and no one is going to want to sail to the western islands because it will be a major pain to get back. Less problem for those who don't use direct sail as they use the world map. Some of us prefer to sail on deck all the time.
Hook
I can give you reasonably predictable but still variable trade winds, and in fact I'm using a version of that in the sailing simulator I'm playing (Virtual Sailor's successor, VSF or Vehicle Simulation Framework). It started off rolling dice and eventually became a JavaScript program and the latest version allows prevailing winds from any direction. That could easily be adapted to Storm script.
There is a problem in that if you don't have almost totally random winds near ports, you will have situations at some ports where you won't be able to sail either in or out depending on the direction the port faces. There's no room to tack even on a good ship. There is a function in my direct sail code to determine the distance from the nearest port, and if you are close enough to one, randomize the wind. I don't know if any of this new code has been included in the mod.
There is also a problem that the winds are blowing generally from the east, and no one is going to want to sail to the western islands because it will be a major pain to get back. Less problem for those who don't use direct sail as they use the world map. Some of us prefer to sail on deck all the time.
Hook