Mamless Pirate Here is compile log.
Gauging: StartGauging
Gauging: starting init
Gauging: interface
Gauging: Storylines
Gauging: Profiles
Gauging: starting init
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
InitNations: NATIONS_QUANTITY=7, bGuest1NationExists=1, bGuest2NationExists=0
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: goods
Gauging: ships
IslandsInit: 22 islands loaded.
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
InitSounds (English): created 19 entries.
InitMusic: created 100 entries.
Alias_Init: standard music loaded
Alias_Init: 4 optional soundtrack files detected
Alias_Init: file 0 = 'music_option_DaisyMusic.c'
Alias_Init: Attempting to load 'sound\alias\music_option_DaisyMusic.c'
Alias_Init: fname = 'music_option_DaisyMusic.c', music_file = 'sound\alias\music_standard.c'
Alias_Init: file 1 = 'music_option_hearts.c'
Alias_Init: Attempting to load 'sound\alias\music_option_hearts.c'
Alias_Init: fname = 'music_option_hearts.c', music_file = 'sound\alias\music_standard.c'
Alias_Init: file 2 = 'music_option_PotCMovie.c'
Alias_Init: Attempting to load 'sound\alias\music_option_PotCMovie.c'
Alias_Init: fname = 'music_option_PotCMovie.c', music_file = 'sound\alias\music_standard.c'
Alias_Init: file 3 = 'music_option_stock.c'
Alias_Init: Attempting to load 'sound\alias\music_option_stock.c'
Alias_Init: fname = 'music_option_stock.c', music_file = 'sound\alias\music_standard.c'
Gauging: Aliases
Gauging: sound
Main_LogoVideo() 0
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: towns
Number of locations: 831
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 1503 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 1187
InitSounds (English): created 19 entries.
InitMusic: created 100 entries.
Alias_Init: standard music loaded
Alias_Init: 4 optional soundtrack files detected
Alias_Init: file 0 = 'music_option_DaisyMusic.c'
Alias_Init: Attempting to load 'sound\alias\music_option_DaisyMusic.c'
Alias_Init: fname = 'music_option_DaisyMusic.c', music_file = 'sound\alias\music_standard.c'
Alias_Init: file 1 = 'music_option_hearts.c'
Alias_Init: Attempting to load 'sound\alias\music_option_hearts.c'
Alias_Init: fname = 'music_option_hearts.c', music_file = 'sound\alias\music_standard.c'
Alias_Init: file 2 = 'music_option_PotCMovie.c'
Alias_Init: Attempting to load 'sound\alias\music_option_PotCMovie.c'
Alias_Init: fname = 'music_option_PotCMovie.c', music_file = 'sound\alias\music_standard.c'
Alias_Init: file 3 = 'music_option_stock.c'
Alias_Init: Attempting to load 'sound\alias\music_option_stock.c'
Alias_Init: fname = 'music_option_stock.c', music_file = 'sound\alias\music_standard.c'
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
UpdateSound: musicName = 'music_main_menu'
InitSounds (English): created 19 entries.
InitMusic: created 100 entries.
Alias_Init: standard music loaded
Alias_Init: 4 optional soundtrack files detected
Alias_Init: file 0 = 'music_option_DaisyMusic.c'
Alias_Init: Attempting to load 'sound\alias\music_option_DaisyMusic.c'
Alias_Init: fname = 'music_option_DaisyMusic.c', music_file = 'sound\alias\music_standard.c'
Alias_Init: file 1 = 'music_option_hearts.c'
Alias_Init: Attempting to load 'sound\alias\music_option_hearts.c'
Alias_Init: fname = 'music_option_hearts.c', music_file = 'sound\alias\music_standard.c'
Alias_Init: file 2 = 'music_option_PotCMovie.c'
Alias_Init: Attempting to load 'sound\alias\music_option_PotCMovie.c'
Alias_Init: fname = 'music_option_PotCMovie.c', music_file = 'sound\alias\music_standard.c'
Alias_Init: file 3 = 'music_option_stock.c'
Alias_Init: Attempting to load 'sound\alias\music_option_stock.c'
Alias_Init: fname = 'music_option_stock.c', music_file = 'sound\alias\music_standard.c'
SETTING MUSIC: music_main_menu
==> BuildSettings: New settings applied
SETTING MUSIC: music_main_menu
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
UpdateSound: musicName = 'music_main_menu'
InitSounds (English): created 19 entries.
InitMusic: created 100 entries.
Alias_Init: standard music loaded
Alias_Init: 4 optional soundtrack files detected
Alias_Init: file 0 = 'music_option_DaisyMusic.c'
Alias_Init: Attempting to load 'sound\alias\music_option_DaisyMusic.c'
Alias_Init: fname = 'music_option_DaisyMusic.c', music_file = 'sound\alias\music_standard.c'
Alias_Init: file 1 = 'music_option_hearts.c'
Alias_Init: Attempting to load 'sound\alias\music_option_hearts.c'
Alias_Init: fname = 'music_option_hearts.c', music_file = 'sound\alias\music_standard.c'
Alias_Init: file 2 = 'music_option_PotCMovie.c'
Alias_Init: Attempting to load 'sound\alias\music_option_PotCMovie.c'
Alias_Init: fname = 'music_option_PotCMovie.c', music_file = 'sound\alias\music_standard.c'
Alias_Init: file 3 = 'music_option_stock.c'
Alias_Init: Attempting to load 'sound\alias\music_option_stock.c'
Alias_Init: fname = 'music_option_stock.c', music_file = 'sound\alias\music_standard.c'
SETTING MUSIC: music_main_menu
==> BuildSettings: New settings applied
SETTING MUSIC: music_main_menu
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
UpdateSound: musicName = 'music_main_menu'
InitSounds (English): created 19 entries.
InitMusic: created 100 entries.
Alias_Init: standard music loaded
Alias_Init: 4 optional soundtrack files detected
Alias_Init: file 0 = 'music_option_DaisyMusic.c'
Alias_Init: Attempting to load 'sound\alias\music_option_DaisyMusic.c'
Alias_Init: fname = 'music_option_DaisyMusic.c', music_file = 'sound\alias\music_standard.c'
Alias_Init: file 1 = 'music_option_hearts.c'
Alias_Init: Attempting to load 'sound\alias\music_option_hearts.c'
Alias_Init: fname = 'music_option_hearts.c', music_file = 'sound\alias\music_standard.c'
Alias_Init: file 2 = 'music_option_PotCMovie.c'
Alias_Init: Attempting to load 'sound\alias\music_option_PotCMovie.c'
Alias_Init: fname = 'music_option_PotCMovie.c', music_file = 'sound\alias\music_standard.c'
Alias_Init: file 3 = 'music_option_stock.c'
Alias_Init: Attempting to load 'sound\alias\music_option_stock.c'
Alias_Init: fname = 'music_option_stock.c', music_file = 'sound\alias\music_standard.c'
SETTING MUSIC: music_main_menu
==> BuildSettings: New settings applied
Gauging: starting init
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
InitNations: NATIONS_QUANTITY=7, bGuest1NationExists=1, bGuest2NationExists=0
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: goods
Gauging: ships
IslandsInit: 22 islands loaded.
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
Gauging: Aliases
Gauging: sound
SETTING MUSIC: music_main_menu
storyline\standard\SL_utils.c was loaded, unloading now...
storyline\standard\quests\both_reaction.c was loaded, unloading now...
storyline\standard\quests\quests_reaction.c was loaded, unloading now...
SETTING MUSIC: music_main_menu