I recall it affects the moon texture.Which doesn't have a performance warning, I think it affects the interface textures correct me if I am wrong.
So I would use it anyway if I had a widescreen monitor.
Not sure anymore if it does anything else.
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I recall it affects the moon texture.Which doesn't have a performance warning, I think it affects the interface textures correct me if I am wrong.
So I would use it anyway if I had a widescreen monitor.
How about items interface - stretch or not stretched, because that is really a pain in the ...It may also make the interface not stretch, since in stock PotC the interface is stretched. Mostly noticeable on the character icons and command menu.
It doesn't do that.It may also make the interface not stretch, since in stock PotC the interface is stretched. Mostly noticeable on the character icons and command menu.
Yes in WoodesRogers part 2 (not yet finished) there is a swedish colony. It was there and working even before Sweden was added as a "normal" nation.a certain storyline features a Swedish colony, which was the reason to include Sweden in the game in the first place
Not sure if that exists yet as a feature.You mean if i capture a city/colony i could make it belong to Sweden?
Actually... I just checked PROGRAM\DIALOGS\Captured governor_dialog.c and it looks like the nations are nicely NOT hardcoded:It would be great to be able to do this, you could be able to expand the power of a colony...
case "Select_New_Government":
Dialog.Text = DLG_TEXT[4];
iNation = sti(NPChar.nation);
for (i = 0; i < NATIONS_QUANTITY; i++) {
if (i == iNation) continue;
tempstr = "l" + (i + 1);
if(ProfessionalNavyNation() == UNKNOWN_NATION || i == ProfessionalNavyNation())
{
Link.(tempstr) = DLG_TEXT[5] + XI_ConvertString("4"+GetNationDescByType(i)) + DLG_TEXT[6];
Link.(tempstr).go = "new_nation_" + i;
}
}
i = makeint(GetTownGovernorIndex(NPChar.town) > -1) + GetTownNumForts(NPChar.town);
if (GetPassengersQuantity(PChar) >= i) {
Link.l10 = DLG_TEXT[7];
Link.l10.go = "capture_for_blaze";
}
Link.l99 = DLG_TEXT[8];
Link.l99.go = "First time";
break;
I'm not sure off-hand where this is coded but the choice of model is based on your level. At low level, you will only see governors' daughters with basic models with bonnets. At higher level, you'll see the nicer models.For the governor's daughters, I'm not sure how their model choices are coded.
I'd hope the look at the "Rich_Citizens" group, but perhaps it doesn't.
Elizabeth Shaw is a quest character whose model has nothing to do with this system. And you can't marry her.Maybe @Bartolomeu o Portugues can say something about Elisabeth Shaw?
Ah, yes.Not in Turks Jack Rackham, for what i see, the governor changes physical shape but only gives me the option to make peace with pirates and nothing else
For Free Play, you mean?could you point me to a good tutorial on how to create a playable character in order to add it in the game? I'd like to make a "myself like" version to play, like i do in Skyrim...Thanks in advance for every info and help