The ones you meet around town are officers, not crewmen like you meet in the taverns.
Ayup, the tavern brawls are back...........
Ayup, the tavern brawls are back...........
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Compared to the one we already had, indeed Cartagena is the only new addition. Other than that, the islands are moved around. And Nevis has the towns moved around too.about the archipelago map, i start to seriously think about it because i need to print one for myself also (i have an idea to use the in game map as base, far greater colors)
EDIT: only new grenada is the new location on the map ? right ? (no new other beach or city ?)
Didn't someone recommend changing the encounter chance values for Open Sea Mod ON? You could take the InitOpenSeaMod function from the original Beta 3 installer and put that back.When I get lucky and can see them they are so far away that by the time I get there the battle is already over. Direct sail encounters still seem to be ok.
What settings got changed to cause this?
Must indeed be the hirable crewmembers. That's not actually a new feature, but not a very well-known one either.And seems like I can't hire officers, my character saying that the ship is full, which is not. But maybe it's because of the low leadership stat.
There's a war going on between the Dutch and the French there. It might not work 100% right, but that "instant death" is definitely caused by the cannons placed there.A lot of crazy things happened in Saint Martin - Exit from Philipsburg to me.
3. If you walk there, you suddenly explodes and is dead as if there were invisible mines buried
Yup! Definitely because of the cannons....that "instant death" is definitely caused by the cannons placed there.
It seems that when dropping out of the world map into a battle when in the open sea mod, the other ships are now so far away that they often can not be found.
When I get lucky and can see them they are so far away that by the time I get there the battle is already over. Direct sail encounters still seem to be ok.
What settings got changed to cause this?
Is this, this one? - it seems to be alright.The same problem I have also. I want to battle but nobody's there
................Didn't someone recommend changing the encounter chance values for Open Sea Mod ON?
The ones you meet around town are officers, not crewmen like you meet in the taverns.
Then there should be some kind of difference like for the officers specifically asking if you need an extra officer asking a higher salaryThey have the same conversation as those desperate to join the crown in the tavern.
If you use the "crewmembers on shore" functionality, you can run into crewmembers AND officers for hire while walking around in towns.They have the same conversation as those desperate to join the crown in the tavern.
I did WHAT!?!? No clue where that came from, but there is no such intention whatsoever.Schalkepirat: The problems you are having looting corpses are not glitches. Pieter is trying to keep us from killing and looting his soldiers for their weapons, so he hid their corpses. They are now randomly scattered all over the map so you have to go searching for them. Note that only the soldiers are like this and not city folk.
Also, if you go wandering around a battlefield expect to get shot at by the cannons.
PROGRAM\NK.cWhere is said InitOpenSeaMod?
If I recall, it was a Build 13 feature. Or an early Build 14 one. But it only gets activated if you get some crewmembers to follow you ashore.The sailors looking to get hired as your crew are new to me. Never ever saw them until I installed this latest patch. Also, the only place I see them is in a tavern and all I meet wandering around town are officers.
Philipsburg also has problems with the loot corpses in the harbor.
I killed the guard down by the harbor basin. I can loot his corpse but where he once stood, at the city gate.
Not a big problem but also not nice. The problem also exists within the city.
All seems to be working fine. So I went exactly to Philipsburg, so there is no excuse, killed the guard and took his money, sword and gun right where the soldier died.Schalkepirat: The problems you are having looting corpses are not glitches. Pieter is trying to keep us from killing and looting his soldiers for their weapons, so he hid their corpses. They are now randomly scattered all over the map so you have to go searching for them. Note that only the soldiers are like this and not city folk.
At night the sailors are passed out somewhere.
..and I've seen it myself, during night there are plenty of sailors before.I've added something new. You should notive a bit more population everywhere already (let me know if this causes problems) and in the tavern there are some more guests. During the day there will be some guards there who are off duty. During the night it will be populated with sailors mostly.
No. I've seen the guard standing upstairs in front of the town gate as I arrived then he came down when we fought.I'm not sure, but that might be the soldiers starting position so the corpse might be right there. I know I have given up on the town guards and only go out of town to harvest weapons.
All seems to be working fine. So I went exactly to Philipsburg, so there is no excuse, killed the guard and took his money, sword and gun right where the soldier died.
Take a look: View attachment 14245 View attachment 14246 View attachment 14247 View attachment 14251
you mean Ship Transfer?Off-topic, What does "Ship Berthing" exactly do if you choose the first option? I know, that the second option just places it in a "safe" place for safe keeping.