Alright,
I am playing and so far it's an overall enjoyable experience. However, many of the bugs, I encountered in the past, are still an issue.
1) Friendly Fire
It still happens that my own ships fire away at each other/at me. One thing you need to look into is the flag set when loading a game. Because methinks that the game always or at least tends to set the flag to "personal", when loading. This was troublesome for me, when I was under false (enemy) flag. I loaded and my ship would show it's true colors ... other than my companion ship, which still was under false flag and attacked me. There might be more contributing factors regarding the issue of friendly fire. But this was one, I noticed.
Until this is solved: A general workaround for players is to simply avoid saving at sea, when with companion ships. The only expectation to this rule might be if the own armada is showing the real colors (personal) anyway. Then loading the game shouldn't be a problem.
2) Ships thumbnails
Still I see the ships thumbnails change very often. Often my companion ships will get the "unknown ship" thumbnail, despite the fact that they are not THAT far away and I can still command them.
3) Background music on sea
Not sure about this. Did you guys change the music on sea to be a much more pompous tune or is one of the fight themes on the whole time?
4) Travel speed
I still feel that traveling over sea goes way too fast in terms of ingame time. As soon as one has a vessel with good upwind performance and not too feeble wind blowing, going from one island to the next rarely takes more than roundabout 5 to 8 hours ingame. Isn't that too fast? Or is my Xebec that much of a tremendous vessel? Because I rarely have wind that bad for me, since the Xebex is very versatile. Therefore I am rarely under 7 knots.
5) Soldiers, Soldiers, Soldiers
Why is it that every ship has military aboard? Even traders, who are labeled as such and didn't even have the good sense to at least pack a cannonball or two (so they are essentially helpless in a sea fight), still are stacked with soldiers. Why is that? Is it just not doable to have some ships with soldiers and some with plain armed seamen? It feels awkward if even the tiniest Lugger, that has nothing but Bricks in it's cargo, is full with soldiers. Also it presents an easy exploit since these muskets earn quite a coin. Basically it now is worth the hassle to even chase the most tiny coastal traders, since the muskets alone guarantee roundabout 18k+ per ship at the very least.
6) Broke traders
Again - sometimes when I want to sell personal stuff to a trader, he has no budget and I can't sell him anything.
7) "There is a Rock! .... Let's sail right through it."
I remember that the documentation about new implemented features said something about allies not taking damage by being idiots and rocking their boat constantly. Well .... doesn't seem to be the case for me. My moron companions still shine at grinding their vessels to death by sailing upland rather than upwind.
So these are the things that I noticed so far. The game is absolutely playable, for one can workaround many of these things. Only the soldiers being on every ship and the enlarged world map don't feeling that enlarged are fundamental problems. Other than that the old advice "SAVE OFTEN" is still tried and true. Just the appendix "IN THE RIGHT LOCATIONS AND AT THE RIGHT TIME" might be added.
I am playing and so far it's an overall enjoyable experience. However, many of the bugs, I encountered in the past, are still an issue.
1) Friendly Fire
It still happens that my own ships fire away at each other/at me. One thing you need to look into is the flag set when loading a game. Because methinks that the game always or at least tends to set the flag to "personal", when loading. This was troublesome for me, when I was under false (enemy) flag. I loaded and my ship would show it's true colors ... other than my companion ship, which still was under false flag and attacked me. There might be more contributing factors regarding the issue of friendly fire. But this was one, I noticed.
Until this is solved: A general workaround for players is to simply avoid saving at sea, when with companion ships. The only expectation to this rule might be if the own armada is showing the real colors (personal) anyway. Then loading the game shouldn't be a problem.
2) Ships thumbnails
Still I see the ships thumbnails change very often. Often my companion ships will get the "unknown ship" thumbnail, despite the fact that they are not THAT far away and I can still command them.
3) Background music on sea
Not sure about this. Did you guys change the music on sea to be a much more pompous tune or is one of the fight themes on the whole time?
4) Travel speed
I still feel that traveling over sea goes way too fast in terms of ingame time. As soon as one has a vessel with good upwind performance and not too feeble wind blowing, going from one island to the next rarely takes more than roundabout 5 to 8 hours ingame. Isn't that too fast? Or is my Xebec that much of a tremendous vessel? Because I rarely have wind that bad for me, since the Xebex is very versatile. Therefore I am rarely under 7 knots.
5) Soldiers, Soldiers, Soldiers
Why is it that every ship has military aboard? Even traders, who are labeled as such and didn't even have the good sense to at least pack a cannonball or two (so they are essentially helpless in a sea fight), still are stacked with soldiers. Why is that? Is it just not doable to have some ships with soldiers and some with plain armed seamen? It feels awkward if even the tiniest Lugger, that has nothing but Bricks in it's cargo, is full with soldiers. Also it presents an easy exploit since these muskets earn quite a coin. Basically it now is worth the hassle to even chase the most tiny coastal traders, since the muskets alone guarantee roundabout 18k+ per ship at the very least.
6) Broke traders
Again - sometimes when I want to sell personal stuff to a trader, he has no budget and I can't sell him anything.
7) "There is a Rock! .... Let's sail right through it."
I remember that the documentation about new implemented features said something about allies not taking damage by being idiots and rocking their boat constantly. Well .... doesn't seem to be the case for me. My moron companions still shine at grinding their vessels to death by sailing upland rather than upwind.
So these are the things that I noticed so far. The game is absolutely playable, for one can workaround many of these things. Only the soldiers being on every ship and the enlarged world map don't feeling that enlarged are fundamental problems. Other than that the old advice "SAVE OFTEN" is still tried and true. Just the appendix "IN THE RIGHT LOCATIONS AND AT THE RIGHT TIME" might be added.
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