Wouldn't the ability to change the start date be achieved in a similar way, code-wise, to changing any other starting attributes?
Presumably you'd just need an interface item linked to the start date line in the relevant [storyline].c file?
For example, a box like the Tier selection, where you can choose a number or just type one, would probably be ideal.
Probably. That isn't exactly the simplest interface coding in the game.
Might be easier to just put some Left/Right arrows on the date and have it change in increments of, say, 50 years or something.
Still.... I can't even begin to try that until worse problems are taken care of. At least free play IS possible in all time periods.
Weeeell, If it is all real I keep turning into a skeleton now!!! The skeletons in storylines might amuse a 14 year old but I see them as just plain silly and annoying much like the storms (although storms are very real they trash your ship so I just fast forward ).
It first happened when I stepped out of the store and had to fight everyone. Sometimes I am OK on the dock [human] but the sails are shredded when sailing out of harbour and the deck is steaming??
Apparently you found a cursed Aztec Coin. If you don't like it, just lift the curse by putting it in the chest on Isla de Muerta.
Here are the details on the curse:
Code:
. Elaborate Curse of Cortez functionality added for Aztec Coins by Pieter Boelen
> The chest in the cave on Isla de Muerta is filled with Aztec Coins
- Aztec Coins turn you into a skeleton when outside at night, that is hated by all
You get additional HP for this, but only WHILE you are a skeleton
- Aztec Coins can be given to officers/crew or placed in all your ships' weaponslockers
If placed in the Weaponslocker, they are used by boarders and decrease crew damage during sea battles
- Food and Rum consumption decreases for each crewmember cursed, but morale decreases too
- Aztec Coins can be sold; however, they WILL keep counting for the extent of the curse
- After a while of being cursed, your ship will get torn sails and start trailing fog
- The curse can only be lifted by placing 882 coins back in the chest on Isla de Muerta
Careful with losing those coins! If you can't collect 882 again, you're stuck with the curse!
There is ONE place other than the chest on Isla de Muerte where ONE additional coin can be acquired if you are in dire need of it. Guess where!
Don't mean to keep moaning but an observation? In GoF I think there are many more options for gameplay including a save function when sighting an enemy or just before boarding; it would be helpful if this can be re-applied for WIP16, at least you don't have to start back at the dock if killed or dis-masted then battered to death.
Ever since Pirate_KK's latest savegame updates, I keep seeing Quicksave files in my game folders.
Not sure where they come from, but I know he once tried to get saves on all scene changes working, so perhaps that is what it is.
Try pressing the Quickload key and see what happens. Even if that doesn't work, just make a habit of saving whenever you can.
Looks pretty darn good to me!
I am only reporting things that have changed from how it has been. I don't really care if that Captain wants to fly his own flag as long as I know who is mad at him. And as long as he stays loyal. This one does seem to like to wander off. Hmm. Perhaps it's time to replace him?
In the past quest characters always used my flag when attached to my fleet. I'm thinking of Danielle and Claire LaRousse.
I did a quick test by just giving myself some companions through code and they DO get my flag.
Indeed the code always was written to have them use YOUR flag. I fear this issue runs a bit deeper than just flags: These guys just don't join your fleet properly.
Does it work AFTER a scene reload? Or do they still not take orders? Probably related to that "captured ships don't follow orders" issue that was reported earlier.
This requires further testing.
This didn't work. I added the line
[...]
before switch(0)
You'd have to change switch(0) to switch(1) to make that code run. If you don't get the "Executed console" text on the screen, check if an error.log appeared in your main game folder.
The plot thickens. I changed officers and the flag did not change. I swapped ships and the flag did not change. I changed national flags and the flag did not change.
That flag appears to be linked to that ship. Captains, nations, nothing else does anything.
Oh well, it's an interesting flag, but it is a Dutch ship bought in a Dutch shipyard.
Flag linked to the SHIP? That is beyond bizarre, unless there is some code in place to swap attributes between captains when you swap ships.
But the majority of the code uses the CHARACTERS for the personal/pirate flag selection, not the SHIPS.