xxzoltanxx
Landlubber
Always
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Can you post your compile.log, system.log and possible error.log, please?Always
Is that straight from the start or after a certain point in the game? Have you been playing any quests?I am in the standard storyline.
Can you post your compile.log, system.log and possible error.log, please?
Can you post your compile.log, system.log and possible error.log, please?
Is that straight from the start or after a certain point in the game? Have you been playing any quests?
At some points in some storylines, the .vcskip attribute is added to the player instead of a location. That would have the effect you mention.
I'll check the Stormy Start code for vcskip use.This has occurred at the start of new game I wound up on the beach after my ship wrecked and started walking.
NO!Dunno where else to put this so, When you start an ambush at Marigot one of the Dutch soldiers spawns in your boat. Is this intentional?
Good catch! You're absolutely right! Turns out that the "disable Sail To" code and "disable Worldmap" code were grouped together.
Extract attached to PROGRAM\BATTLE_INTERFACE to fix this.
xxzoltanxx: Can you make a savegame in that Eleuthera tavern, zip it up and post it here? Let's find out if it crashes for me too.
I'll check the Stormy Start code for vcskip use.
NO!
For WIP-4. You need a WIP-3 one?Short question:
Is that file for WIP-4, or was it for WIP-3?
No. Deleting the "options" file should put that back to normal.Another issue:
In game preferences, there are empty lines between "sail ho message level" and "real cannons".
Is this intentional?
I would have needed then ... because that was still in wip-3. When I used your file there, it killed my install. Renistalled then and went to wip-4.For WIP-4. You need a WIP-3 one?
Aye, that's what I just found out.No. Deleting the "options" file should put that back to normal.
Just did one regular Stormy Start and one Evil Stormy Start. In both instances, there WERE random characters about.I think that should lead to the problem because I just started another game and had the same result. Except for soldiers and other NPCs the island is deserted.
DeleteAttribute(PChar,"vcskip");
Bocht Van Hato is on the SouthWest corner of the island. It is possible to get too close to shore and be inside the "drop anchor" area.
I just did Vigila Mendez in the Chevalier storyline. Everything went according to plan until after the final payoff, where he is now stuck in the merchants store doing nothing. Normally after the final dialog he walks out.
I also saw Baldewyn Coffier and he seems to be ok.
But that is the whole point of removing the PROGRAM and RESOURCE\INI folders first: So that you WILL have the exact same code files that I do!Obviously, my even though I have the most recent version, 2.5_4 I must not an identical version to the one you are using otherwise it would hard to explain these different results.
Not really. In towns, there are ALWAYS random characters around. If they're not there, something IS wrong.Is there a frequency setting somewhere on random characters? That might explain it.
Open PROGRAM\console.c and find:What and where is the console?
void ExecuteConsole()
{
ref pchar = GetMainCharacter();
if (!bSeaActive) ref lcn = &Locations[FindLocation(pchar.location)];
ref ch;
int i;
int limit;
DeleteAttribute(PChar,"vcskip");
Just tested that in my game version and those thumbnails are still working fine for me.Besides the missing options, that have been fixed, there is no longer a "thumbnail" of the current location when saving or loading anymore. The save file is created and can be used, but there is no image in the list.