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/* // Test Dead Man's Chest Isla Cruces Church Location
Characters[GetCharacterIndex("James Norrington")].model = "cnorrington";
DoQuestReloadToLocation("Jungle_Church", "reload", "reload1" ,"");
ChangeCharacterAddressGroup(CharacterFromID("James Norrington"), "Jungle_Church", "goto", "goto10");
ChangeCharacterAddressGroup(CharacterFromID("Will Turner"), "Jungle_Church", "goto", "goto5");
LAi_SetImmortal(characterFromID("James Norrington"), true);
LAi_SetImmortal(characterFromID("Will Turner"), true);
LAi_SetImmortal(pchar, true);
LAi_SetFightMode(PChar, true);
LAi_ActorAttack(characterfromID("James Norrington"), pchar, "");
LAi_ActorAttack(characterfromID("Will Turner"), pchar, "");
*/
Agh; I hate problems I can't replicate.![]()
Can anyone else confirm the problem?