<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> ,
Whatever's causing the characters to sit is causing it in all quests.
System report:-
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 607920904 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Warning: NPCharacter -> trace node not found
Can't load texture resource\textures\.tx
Can't load texture resource\textures\CHARACTERS\GLVHAND.TGA.tx
Can't load texture resource\textures\CHARACTERS\3205125B00.TGA.tx
Warning: NPCharacter -> trace node not found
Character animation: not set idle action: "Gov_LegOnLeg"
Character animation: not set idle action: "Gov_LegOnLeg"
Character animation: not set idle action: "Gov_think_2"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_LegOnLeg"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_LegOnLeg"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_think_2"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_Look_Around"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_think_2"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_think_2"
Character animation: not set idle action: "Gov_think_2"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_LegOnLeg"
Character animation: not set idle action: "Gov_LegOnLeg"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_think_1"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "StandUp"
Character animation: not set idle action: "StandUp"
Character animation: not set idle action: "StandUp"
Character animation: not set idle action: "StandUp"
Character animation: not set idle action: "StandUp"
Character animation: not set idle action: "StandUp"
Character animation: not set idle action: "StandUp"
Character animation: not set idle action: "StandUp"
Character animation: not set idle action: "StandUp"
Character animation: not set idle action: "StandUp"
Character animation: not set idle action: "StandUp"
Character animation: not set idle action: "StandUp"
Character animation: not set idle action: "StandUp"
Character animation: not set idle action: "StandUp"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_think_2"
Character animation: not set idle action: "Gov_think_1"
Character animation: not set idle action: "Gov_LegOnLeg"
Character animation: not set idle action: "Gov_think_2"
Character animation: not set idle action: "Gov_LegOnLeg"
Character animation: not set idle action: "Gov_LegOnLeg"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_think_2"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_LegOnLeg"
Character animation: not set idle action: "Gov_LegOnLeg"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_think_2"
Character animation: not set idle action: "Gov_LegOnLeg"
Character animation: not set idle action: "Gov_think_1"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_ObserveHands"
Character animation: not set idle action: "Gov_ObserveHands"
System exit and cleanup:
Mem state: User memory: 254 MSSystem: 64 Blocks: 4
Leak: 'Bad memory address' line 0, size 59
Leak: 'Bad memory address' line 0, size 75
Leak: 'Bad memory address' line 0, size 65
Leak: 'Bad memory address' line 0, size 55<!--c2--></div><!--ec2-->
I've shortened the list .....this is after the opening scene of Jack Sparrows storyline.
Hornblower gave the same report but the other storylines just had the sitting character thing with no report.
No error reports
<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
" border="0" alt="par-ty.gif" />
damski.