Did you install fix one after installing Build Alpha 10? :?
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Did you install fix one after installing Build Alpha 10? :?
That's why the Save_Load.c i uploaded above is necessary too. This problem is fixed in. Did you installed it too ?
That's why the Save_Load.c i uploaded above is necessary too. This problem is fixed in. Did you installed it too ?
I'm sorry to say that but you must have done something wrong ! When i look the picture you posted i can see the message "You can't save until without an active profile" which was previously contained an error (until) and which i also corrected in the save_load.c i uploaded aboveyes i did.
still i get this problem, more testing this night.
The fact that 3 or 4 people have confirmed that it is working makes me think you did do something wrong with the installation matey
Which source file and function controls the amount of time required for ship repair? Right now, ship repair takes *too freaking long*.
No it doesnt it belongs right where it is (in the shipyard file).
The things in Build Settings are toggles that turn start on/off
Pieter, Screwface has come up with a wicked system that if your profile gets disabled you have a load profile button in the save menu which allows you to get all your saves back up.
So basically you can still loose your profile but you can get it back nice and easy (and in game)
vinnipuk wrote:
1) encountered a French Ship, totally friendly, when sailing with British Flag.
Which time period was that? In some storylines, England and France ARE friendly.
I finally found the reason of this issue and the way to fix itDid you fix that "profile lost upon changing name of character/ship" one as well?