I just got the "blue sea upon completing boarding" bug.
This after talking to the enemy captain and choosing to kill him.
Can anybody confirm?
Also I notice this in system.log:
Clearly the game is looking in the wrong place. It comes from this function:
It seems that the PlaySound function doesn't refer to the sounds_english.c file anymore.
Maybe changing the code to this would work?
This after talking to the enemy captain and choosing to kill him.
Can anybody confirm?
Also I notice this in system.log:
Code:
Unable to open resource\sounds\GunReadyR
Code:
void PlayGunReadySound(int arc)
{
switch (arc)
{
case 0: PlaySound("GunReadyF"); break;
case 1: PlaySound("GunReadyR"); break;
case 2: PlaySound("GunReadyB"); break;
case 3: PlaySound("GunReadyL"); break;
PlaySound("GunReady"); break;
}
}
Maybe changing the code to this would work?
Code:
void PlayGunReadySound(int arc)
{
switch (arc)
{
case 0: PlaySound("OBJECTS\SHIPCHARGE\_GunReady.wav"); break; // PB: was "GunReadyF"
case 1: PlaySound("OBJECTS\SHIPCHARGE\_GunReadyR.wav"); break; // PB: was "GunReadyR"
case 2: PlaySound("OBJECTS\SHIPCHARGE\_GunReady.wav"); break; // PB: was "GunReadyB"
case 3: PlaySound("OBJECTS\SHIPCHARGE\_GunReadyL.wav"); break; // PB: was "GunReadyL"
PlaySound("OBJECTS\SHIPCHARGE\_GunReady.wav"); break; // PB: was "GunReady"
}
}