Yikes, oh the bugs!
Hi there – I lately got around to play a bit of POTC again. So I installed it's latest edition (completely a new installment – including the stock game) and over the course of several games ran into a few oddities, that seemed to stack up the longer I played any given profile.
Often the behavior of ships at sea would be weird (like one of my ships attacking another one after loading at sea). I know that this bug happened in earlier installments, when sailing under a false flag and loading while under a false flag of a hostile nation. However, this time around I used my own pirate flag, while being on splendid terms with the pirates. This happened twice. And only when I had four ships.
Also many bugs seemed to develop around the stats of the ship. In two games I ran into a problem with my gunner. Whenever I had them as passengers on my active ship (the one I control), they would not fully attribute to the canon and accuracy skills. But when they would captain a ship themselves, the stats would be as they should be. Really weird. Also the ship, that was captained by the gunner, had always a stagnation in morale. Even though I kept rolling in the dough big and fast as a pirate (all the other ships developed high too heroic morale quickly). The gunner had enough leadership and sailing ability to lead a ship of sufficient class, as the one ship was, which kept bleeding morale.
Also I had a ship, a sworfish Xebec, having hull health of 106 % at one point. This happened shortly after I placed a skilled Carpenter (repair skill - 10) as the captain. Seems the man outdid himself. For the time being, when the ship had the 106 %, the red health bar for hull health at sea would be completely black (as if the ship being destroyed). Yet the ship did not sink or anything. The 6% “bonus” was gone, once I divided the plunder and auto-repair took effect.
Oh, at one point I also had -3 planks.
And now, when I just loaded my latest game, things went full retard. After dividing the plunder I always redistribute some of the goodies (ammunition, food, repair supplies etc.), that you receive after dividing booty, between my fleet. Because my active ship is always nearly full, due to being a heavily manned ship with 18 pound cannons. So in order to have enough space to plunder cargo holds, I switch some of the supplies to my ship with the biggest storage. It was then, that I noticed (right after loading my game) that at least two of my ships had increased cargo capacity. All of a sudden they were able to carry more. When I was done with my ship transfer, I pressed on the X to leave …. only to have my active ship be automatically chosen as both, ship A and B. Then I heard a sinking sound (while standing at the port, mind you) and my game crashed.
I am not sure, where to point my finger at, what causes this mess. It just seems that the longer I play (and I never have more than one profile at the same time), something piles up. Could be the new smuggling (as I smuggled in every game). Also the smuggling seems kind of messy. In one game, I couldn't smuggle anymore (at least in one place) because the guy in the tavern wouldn't initiate the proper dialogue anymore. Instead the conversation would go as if I had no contraband goods.
Lots of buggy stuff going on. And somewhat annoying, as I find myself forced to start anew, whenever I make some serious headway.
Attached to this post are the error and compile logs.
I from here on will probably start a new game *sigh* ... again and check if I can reproduce some of the errors.
Hi there – I lately got around to play a bit of POTC again. So I installed it's latest edition (completely a new installment – including the stock game) and over the course of several games ran into a few oddities, that seemed to stack up the longer I played any given profile.
Often the behavior of ships at sea would be weird (like one of my ships attacking another one after loading at sea). I know that this bug happened in earlier installments, when sailing under a false flag and loading while under a false flag of a hostile nation. However, this time around I used my own pirate flag, while being on splendid terms with the pirates. This happened twice. And only when I had four ships.
Also many bugs seemed to develop around the stats of the ship. In two games I ran into a problem with my gunner. Whenever I had them as passengers on my active ship (the one I control), they would not fully attribute to the canon and accuracy skills. But when they would captain a ship themselves, the stats would be as they should be. Really weird. Also the ship, that was captained by the gunner, had always a stagnation in morale. Even though I kept rolling in the dough big and fast as a pirate (all the other ships developed high too heroic morale quickly). The gunner had enough leadership and sailing ability to lead a ship of sufficient class, as the one ship was, which kept bleeding morale.
Also I had a ship, a sworfish Xebec, having hull health of 106 % at one point. This happened shortly after I placed a skilled Carpenter (repair skill - 10) as the captain. Seems the man outdid himself. For the time being, when the ship had the 106 %, the red health bar for hull health at sea would be completely black (as if the ship being destroyed). Yet the ship did not sink or anything. The 6% “bonus” was gone, once I divided the plunder and auto-repair took effect.
Oh, at one point I also had -3 planks.
And now, when I just loaded my latest game, things went full retard. After dividing the plunder I always redistribute some of the goodies (ammunition, food, repair supplies etc.), that you receive after dividing booty, between my fleet. Because my active ship is always nearly full, due to being a heavily manned ship with 18 pound cannons. So in order to have enough space to plunder cargo holds, I switch some of the supplies to my ship with the biggest storage. It was then, that I noticed (right after loading my game) that at least two of my ships had increased cargo capacity. All of a sudden they were able to carry more. When I was done with my ship transfer, I pressed on the X to leave …. only to have my active ship be automatically chosen as both, ship A and B. Then I heard a sinking sound (while standing at the port, mind you) and my game crashed.
I am not sure, where to point my finger at, what causes this mess. It just seems that the longer I play (and I never have more than one profile at the same time), something piles up. Could be the new smuggling (as I smuggled in every game). Also the smuggling seems kind of messy. In one game, I couldn't smuggle anymore (at least in one place) because the guy in the tavern wouldn't initiate the proper dialogue anymore. Instead the conversation would go as if I had no contraband goods.
Lots of buggy stuff going on. And somewhat annoying, as I find myself forced to start anew, whenever I make some serious headway.
Attached to this post are the error and compile logs.
I from here on will probably start a new game *sigh* ... again and check if I can reproduce some of the errors.
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